The C64 version of Taito‘s classic arcade game, Qix, was developed by Threshold Research and published in 1989 – in North America only – by Taito themselves. Continue reading Qix, Commodore 64
Tag Archives: C64
Shinobi, Commodore 64
The Commodore 64 version of Sega‘s classic Shinobi was developed by The Sales Curve and first published by Virgin Games in 1989. And – while it is a decent conversion in terms of presentation and playability – it is arguably even harder than the arcade original, which can make it extremely frustrating to play at times.
Salamander, Commodore 64
The Commodore 64 version of Konami‘s arcade hit, Salamander, was programmed by Peter Baron, with graphics by Bob Stevenson and music by Mark Cooksey. It was first published by Imagine Software in Europe in 1988, and Konami themselves in North America in 1989. It is considered by many to be the best 8-bit home computer version of Salamander, and it’s not difficult to see why…
Gauntlet II, Commodore 64
The Commodore 64 version of Gauntlet II was developed by Gremlin Graphics and was published by US Gold in Europe, and Mindscape in North America, in 1987.
Bionic Commando (US version), Commodore 64
This is the US-developed port of Capcom‘s Bionic Commando. It was created by Pacific Dataworks International and published by Capcom in 1988. If you want to see the (IMHO vastly superior) British version of the game: click here.
Bionic Commando, Commodore 64
There are two versions of Bionic Commando for the Commodore 64 – a British version, developed by Software Creations and published by GO!, and a US version, developed by Pacific Dataworks International and published by Capcom. Both were released in 1988.
The game shown here is the British version, which – in my humble opinion – is by far the better of the two releases.
The Willow Pattern Adventure, Commodore 64
Published by Firebird in 1987, The Willow Pattern Adventure is an Asian-themed maze game that is actually an unashamed, almost carbon copy remake of the 1984 game, Treasure Island. Both games were created by Greg Duddle.
Treasure Island, Commodore 64
Based on the 1883 novel, Treasure Island by Robert Louis Stevenson, this pirate-themed maze game was written by Greg Duddle and published by Mr. Micro for the Commodore 64 and ZX Spectrum in 1984.
Shadow Skimmer, Commodore 64
Published by The Edge in 1987, Shadow Skimmer is an overhead scrolling shooter set on a large, maze-like spaceship. At first glance, the game looks a bit like Andrew Braybrook‘s Paradroid, but it plays much differently.
RoboCop, Commodore 64
The Commodore 64 version of RoboCop was first released by Ocean Software in 1988, and it is well-presented, but does have one major fault that I find completely puzzling…