Tag Archives: C64

Skate Or Die!, Commodore 64

Published by Electronic Arts in 1987, Skate Or Die! is a multi-event skateboarding game that was developed in-house. It remains a decent game to play to this day.

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10th Frame, Commodore 64

10th Frame is a ten-pin bowling simulation that was developed by the same people who made the classic golf game, Leaderboard. It was first released by Access Software in 1986.

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Usagi Yojimbo, Commodore 64

Also known by its more long-winded name: Samurai Warrior: The Battles of Usagi Yojimbo, this elegant fighting game was developed by Beam Software and first published by Firebird in 1988. Programming was by Doug Palmer; script was by Paul Kidd; graphics by Russel Comte, and music by Neil Brennan.

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Poster Paster, Commodore 64

Poster Paster is a unique game from Bridlington-based Taskset, first published for the C64 in 1984. It stars player character “Bill Stickers“, who must paste up posters for a living.

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Total Eclipse 2: The Sphinx Jinx, Commodore 64

Published by Incentive Software in 1991, Total Eclipse 2: The Sphinx Jinx is a direct follow-up to the 1988 Freescape classic, Total Eclipse.

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Total Eclipse, Commodore 64

Major DevelopmentsTotal Eclipse was released for the Commodore 64 by Incentive Software in 1988.

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Theatre Europe, Commodore 64

Theatre Europe on the Commodore 64 is a relatively simple war game, set during the Cold War 1980s. It was coded by Alan Steel, with graphics by Ian Bird, and music by David Dunn. The game was first published by PSS in 1985.

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International Tennis (1992), Commodore 64

As if one International Tennis wasn’t good enough for the Commodore 64, Zeppelin Games decided to release a second one in 1992. And it’s actually really good. Definitely much better than Commodore‘s previous 1985 version.

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International Tennis (1985), Commodore 64

Commodore‘s go at tennis, as part of its series of C64 sports games, is a pretty poor game overall. It’s got a side-on view and the feel and presentation of the game are lacking.

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