Steve’s Bak‘s 1987 sequel to the hilarious Hercules, God and Heroes is just as difficult and frustrating as its predecessor. But just as much fun!
Tag Archives: British
Kikstart 2, Commodore 64
Shaun Southern‘s Kikstart 2 is a brilliant and challenging split-screen, side-scrolling motorcycle trials game for the Commodore 64 that was first released in 1987.
Solar Jetman, NES
Or, to give the game its full title: Solar Jetman: Hunt for the Golden Warship.
Solar Jetman is a really good gravity game in the style of Thrust or Exile, and also a spiritual sequel to the classic Ultimate games Jet Pac and Lunar Jetman – it starring the titular ‘Jetman’ of those titles.
Dynamite Dan II, ZX Spectrum
The sequel to the hit platform game Dynamite Dan, Dynamite Dan II: Dr. Blitzen and the Island of Arcanum is more than just a cheeky update of the first game – it is much bigger, much more involving, and much, much more varied.
Dynamite Dan, ZX Spectrum
Rob Bowkett‘s 8-bit platform game became an instant hit on the ZX Spectrum when it first came out in 1985.
Dynamite Dan had groundbreaking graphics (for the time) and was seen as a “Jet Set Willy-beater” by some. One thing is for sure: it had (still has) a lot of character. Especially in the main sprite of Dan.
Sinbad and the Golden Ship, ZX Spectrum
This obscure budget text adventure, with graphics, was released on the ZX Spectrum by Mastertronic in 1986.
Hercules, Commodore 64
Steve Bak‘s insane-but-fun platform game, Hercules, was first released on the Commodore 64 by Interdisc in 1984. By “insane” I mean: the game is deliberately deceptive to the point of driving the player to insanity! 🙂
Kung Food, Atari Lynx
This terrible scrolling beat ’em up was released for the Atari Lynx in 1992.
Kung Food features poorly-drawn, downright silly, food-related characters and enemies and takes place mostly inside a refridgerator.
Scuba Dive, Commodore 64
Scuba Dive on the Commodore 64 must rate as one of the worst conversions of all time.
Black Crystal, Commodore 64
Black Crystal is infamous for being an overpriced and under-produced RPG from the early days of home computing.
This Commodore 64 version plays pretty much the same as the ZX81 and ZX Spectrum versions, in that: it’s absolutely awful and will have you both tearing your hair out in minutes, and also wondering who on earth would make such a game…