Tag Archives: Atari ST

Zany Golf, Atari ST

Zany Golf was released by Electronic Arts in 1988. It originated on the Apple IIgs but was quickly ported to 16-bit computers, including this fine Atari ST version.

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Fish!, Atari ST

Fish! is the fifth and final Magnetic Scrolls text adventure, of their successful Rainbird period at least.

Please note: I do know that they did make a sixth, called Myth, although this was not made available commercially and was distributed only to fan club members on personalised floppy disks. It was also a ‘mini’ adventure, rather than a full game.

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Corruption, Atari ST

Corruption is a modern-day adventure thriller where you play a partner in a company that is embroiled in a series of crimes. You don’t know about them and are innocent, and must investigate your suspicions (and colleagues) carefully. And do it to a strict timetable, because Corruption must be played-out over the space of one full day.

The deeper you dig, the more dangerous your situation becomes.

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Jinxter, Atari ST

What can I say about Jinxster? It’s surreal. It’s short. It’s funny, at times. At other times it’s infuriatingly obscure. Which you come to expect from a Magnetic Scrolls text adventure, I guess…

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The Guild of Thieves, Atari ST

The second Magnetic Scrolls game – first released in 1987 – is called The Guild of Thieves, and is another text-based fantasy adventure, set in the same place as The Pawn (Kerovnia).

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The Pawn, Atari ST

The Pawn was the first Magnetic Scrolls game, and the one that set the company up, in terms of its extremely high standards.

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Uridium, Atari ST

Andrew Braybrook‘s classic C64 shooter, Uridium, was given a 16-bit release courtesy of Joe Hellesen and Mindscape in 1986.

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Mercenary: The Second City, Atari ST

A 16-bit conversion of Paul Woakesclassic 8-bit exploration sequel to Mercenary. Well, not really a sequel – more a continuation… The real sequel came later.

The Atari ST‘s power (relative to the Commodore 64) means smoother, faster 3D graphics; more colours (useful, when colours are used to identify rooms and places underground); and more sensitive controls.

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Mercenary, Atari ST

A fine 16-bit conversion of the classic Mercenary by Paul Woakes, written by Woakes himself it seems. And why wouldn’t it be? It’s a great game and deserves doing right, so who better to code it than the original creator?

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