Andrew Braybrook‘s 1987 release, Morpheus, is a strange mix of space shooter and resource management. Management of your ship’s shield’s mostly, which can be prolonged by adding extra generators, or by building up the size of the hull.
Tag Archives: 2D graphics
Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.
Intensity, Commodore 64
Intensity was Andrew Braybrook‘s final Commodore 64 game (before moving on to 16-bit machines), and it’s a pretty good rescue the colonists type game, where you control a skimmer that has to contend with all manner of obstacles, all of which either want to kill you, or eat the colonists you’re trying to rescue.
Uridium Plus, Commodore 64
There isn’t a great deal of information around about Uridium Plus. Like: whether this version has any technical enhancements (like Heavy Metal Paradroid does), or not. I have vague recollections that this version was somehow technically better, although I could be wrong. It’d be nice to know…
Uridium, Commodore 64
Here are a set of grabs from the original Uridium, by Andrew Braybrook. It was first published by Hewson Consultants in 1986, for the Commodore 64.
Gribbly’s Day Out, Commodore 64
Andrew Braybrook’s 1985 cult hit Gribbley’s Day Out is a strange kind of platform game in which you control a bouncing (and floating) head-on-a-foot, called Gribbly Grobbly.
Dropzone, Commodore 64
Archer MacLean‘s seminal Commodore 64 shooter, Dropzone is like a cross between Defender and, erm, Defender, but with more realistic graphics. And slightly different gameplay. But the principles are pretty much the same: super-fast, super-smooth, side-scrolling shooting. Avoid touching anything – or it’s instant death.
Bruce Lee, Commodore 64
Ron J. Fortier and Kelly Day‘s brilliant Bruce Lee shows that you can squeeze real character into tiny pixels if you try hard enough, what with it’s dozy sumo (The Green Yamo) and daft ninja chasing you down relentlessly, like idiots on the run. And punching and kicking them is not only hilarious, but also essential, if you are to keep them off your back.
Exile, Commodore 64
Jeremy Smith and Peter Irvin‘s groundbreaking Exile first came out on the BBC Model B in 1988 and was later converted to other systems. Including for the Commodore 64.
Wizball, Commodore 64
Sensible Software‘s bizarre but brilliant 1987 Commodore 64 shooter with a difference!
Ancipital, Commodore 64
Jeff Minter‘s seminal shooter Ancipital features psychedelic sprite-based visuals and fast blasting/running/jumping action.