Frenzy is a 1984 conversion of the 1982 arcade game of the same name, which in turn is a sequel to the maze shooter, Berzerk. The ColecoVision port was developed by Stern Electronics, who made the original arcade game, and is therefore very authentic to that game. In fact: it’s even better than the arcade game, because it’s less archaic, more playable, and is more varied.
Tag Archives: 1984
Fortune Builder, ColecoVision
Fortune Builder is a business simulation game that was developed by Circuits and Systems, Inc. and published by Coleco Industries in 1984. Alongside Utopia on the Intellivision, from 1981, it is one of the earliest examples of a resource management video game. Fortune Builder pre-dates SimCity by five years, and is more complex – at least in some respects.
Cabbage Patch Kids: Adventures in the Park, ColecoVision
Cabbage Patch Kids: Adventures in the Park is an action/platform game based on the Cabbage Patch Kids toys that were popular in the mid-Eighties (and are still available to this day). It was first released for the ColecoVision in 1984.
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Frank N Stein, ZX Spectrum
Frank N Stein is a simple Manic Miner-style platform game based on Mary Shelley‘s classic horror story, Frankenstein. It was written by Colin Stewart and published for the ZX Spectrum by PSS Software in 1984.
Dr. Franky and the Monster, ZX Spectrum
Dr. Franky and the Monster is a 1984 platform game written by Martin Wheeler (who created the original Sorcery) and published by Virgin Games for the ZX Spectrum. It’s a cartoony, satirical take on the Frankenstein story, and – to be honest – it isn’t very good.
Future Spy, Arcade
In Sega‘s 1984 arcade game, Future Spy, you fly an F-15 jet fighter across an isometric landscape, shooting down enemy aircraft while at the same time dropping bombs on ships, submarines, and ground forces.
Peter Pepper’s Ice Cream Factory, Arcade
This obscure 1984 arcade game is a spin-off from Data East‘s classic 1982 hit, BurgerTime, in that it features Peter Pepper, the burger-dropping chef from that game. In Peter Pepper’s Ice Cream Factory, though, he is again navigating various screens of platforms and ladders, except this time he is trying to push scoops of ice cream into cones, as well as trying to take out chasing enemies by pushing or throwing ice cream at them.
Chip Factory, Commodore 64
Chip Factory, by Supersoft, was first released for the Commodore 64 in 1984 and is a BurgerTime variant that at least tries to do something different with the concept of dropping objects down a series of platforms and ladders.
Burger Time, Commodore 64
This Commodore 64 clone of Data East‘s classic BurgerTime was coded by Lee Braine, with music by Chris Cox, and was first published Interceptor Software in 1984.
Mr. Wimpy, Commodore 64
The Commodore 64 version of Ocean Software‘s Mr. Wimpy was programmed by David Selwood and was first published in 1984. And unfortunately this simple BurgerTime rip-off has a similar problem to the terrible BBC Micro version, although this time it’s an issue getting on to ladders – not off of them (which is a big problem in the BBC version). In the C64 version you’ll lose lives unnecessarily, because the fast-moving enemies will often get you while you’re struggling to line yourself up to climb a ladder. Which can be hugely frustrating. It’s not quite as bad as the BBC version, but it’s still a tangible problem with the controls.