The Commodore 64 conversion of the classic arcade game, Kung-Fu Master, is not too bad. It is certainly better than the awful Spectrum version.
Category Archives: Data East
Bump ‘n’ Jump, Arcade
Data East‘s 1982 arcade release, Bump ‘n’ Jump (aka Burnin’ Rubber in its native Japan), is a jolly, vertically-scrolling driving game with a car that can jump up into the air for a few seconds to avoid gaps in the road.
Karnov, ZX Spectrum
The ZX Spectrum conversion of the Data East arcade game, Karnov, is a good example of a decent arcade conversion on the Spectrum.
Karnov, Arcade
Karnov is a side-scrolling, run-and-gun platform game, developed and manufactured by Data East in 1987.
Bump ‘n’ Jump, Intellivision
Another excellent Data East arcade conversion, Bump ‘n’ Jump was released for the Intellivision in 1983 to some success.
Lock ‘n’ Chase, Intellivision
An American conversion of a famous Data East coin op, Lock ‘n’ Chase is a stand-out title on the Intellivision, predominantly because of its solid gameplay and colourful visuals.
BurgerTime, Famicom Disk System
This 1985 Famicom Disk System conversion of BurgerTime is just as good as the arcade original – excepting for the slightly less colourful graphics.
BurgerTime, MSX
The official conversion of BurgerTime for the MSX was created by Dempa Shimbunsha and Data East in 1986.
It looks a bit like a Spectrum game, which is ironic because there is no official BurgerTime on the ZX Spectrum (there are plenty of bad clones though).
BurgerTime, ColecoVision
Mattel Electronics produced this ColecoVision console conversion of BurgerTime in 1984.
It is arguably the most authentic – and most impressive-looking – of the early console conversions of BurgerTime and it retains the vertical screen-style design of the arcade game levels (which is most welcome).
BurgerTime, Atari 2600
The Atari 2600 version of BurgerTime is extremely basic and contains little of the character and playability of the arcade original.