Known as Dead ‘n’ Furious in Europe, but I’m going with the North American title for this Nintendo DS rail shooter – a touch-screen tribute to Sega‘s infamous arcade game House of the Dead. Only the title reference doesn’t work properly because there’s no “of” in it… I would’ve gone for ‘Touch of the Dead‘, which doesn’t really make sense but is better than what they used, because it at least references the original game properly. Anyway…
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100 Best Level-Grinders Of All-Time
Level-Grinders; Dungeon-Crawlers; Role-Playing Games – whatever you want to call them – they are my (and many other people’s) favourite type of video game.
They allow you to build up your characters via the process of levelling. That is: by gaining experience, which in turn increases your character’s power levels.
Level-Grinders also allow you to hoard virtual items that don’t exist in the real world; accumulate unimaginable wealth in an imaginary world, and solve mysteries while you’re doing it.
Over and over again. For the love of the grind…
So here we go… The 100 Best Level-Grinders Of All-Time…
Tales of Phantasia, Game Boy Advance
This 2003 remake of Namco‘s SNES classic Tales of Phantasia was the first time the game had been officially translated into English.
While much of the game remains the same, there are a few differences.
Tales of Phantasia, Super Nintendo
Tales of Phantasia is an RPG developed by Wolf Team, and first published for the Super Nintendo by Namco in 1995. As JRPGs go, it is quite memorable.
Dragon Quest VI, Super Nintendo
Dragon Quest VI: Realms of Revelation was developed by Heartbeat for Enix and released for the Super Nintendo in 1995 in Japan. It is the sixth instalment in the Dragon Quest series, if you aren’t familiar with Roman numerals.
Dragon Quest V, Super Nintendo
First released in 1992 by Enix, Dragon Quest V (five – or, to give the game its full title: Dragon Quest V: Hand of the Heavenly Bride) is another fun-to-play JRPG that is simple but engaging, and also contains enough detail and surprises to feel worthwhile.
It was the first Dragon Quest game released for the Super Nintendo and sold over three million copies in Japan.
Like its successor, Dragon Quest VI, it wasn’t officially released in the West until decades later, but English fan translation patches for the game do exist and that is what I’m showing here.
Lufia and the Fortress of Doom, Super Nintendo
This is the first game in the Lufia series – developed by Neverland and published by Taito in 1993 for the Super Nintendo.
Lufia and the Fortress of Doom is a cute and colourful Japanese Role-Playing game with Zelda-style presentation and turn-based combat.
Continue reading Lufia and the Fortress of Doom, Super Nintendo
Hang-On, Arcade
Hang-On is a superfast motorbike racing game developed by Yu Suzuki (and his team) for Sega and released into arcades in 1985 – a year before the seminal Out Run.
Realms of the Haunting, PC
I have to admit that, in spite of the slightly wonky graphics/cut scenes, I have a real soft spot for Gremlin Interactive‘s 1997 PC MS-DOS release, Realms of the Haunting. Mostly because I was lucky and got to visit Gremlin‘s offices in Sheffield to see the game in production, and to talk to the people who were making it. I drove all the way from Bournemouth – where I worked as a video games magazine editor – and spent an entire day there to preview the game for PC Power magazine.
Final Fantasy Legend III, Game Boy
As Final Fantasy Legend games go this third instalment in the series is a little weird. It plays just as good as the previous two games (maybe even better because it has the advantage of refinement), but the way it’s presented is somewhat strange.