CRL Group‘s 1987 release of Frankenstein is a text adventure based on Mary Shelley‘s infamous novel and takes a more serious approach than most other adaptations of the time.
Tag Archives: ZX Spectrum
Bride of Frankenstein, ZX Spectrum
I’m not sure if the Commodore 64 version of this obscure 8-bit game was the target platform, or if it was the Spectrum version, but all versions of Bride of Frankenstein that I’ve played so far have been pretty awful.
Frankenstein 2000, ZX Spectrum
Icon Software‘s 1985 release – Frankenstein 2000 – has the barest of premises when it comes to links to the Mary Shelley novel, but it does count as a ‘Frankenstein‘ game in my opinion. And it’s actually not a bad game either, which might come as a shock to some people.
Frank N Stein, ZX Spectrum
Frank N Stein is a simple Manic Miner-style platform game based on Mary Shelley‘s classic horror story, Frankenstein. It was written by Colin Stewart and published for the ZX Spectrum by PSS Software in 1984.
Dr. Franky and the Monster, ZX Spectrum
Dr. Franky and the Monster is a 1984 platform game written by Martin Wheeler (who created the original Sorcery) and published by Virgin Games for the ZX Spectrum. It’s a cartoony, satirical take on the Frankenstein story, and – to be honest – it isn’t very good.
Arcadia, ZX Spectrum
Written by David H. Lawson and published by Imagine Software in 1982, Arcadia is another early Spectrum game that sold hundreds of thousands of copies, but has not weathered the sands of time well at all…
Ah Diddums, ZX Spectrum
Written by David H. Lawson (co-founder of Imagine Software), Ah Diddums is a 1983 action game in which you play as a teddy bear trying to escape from inside a toy box (to comfort his crying baby owner) by arranging coloured blocks into a staircase the top of the screen. This allows him to climb up to the next level. And there are 99 levels in this particular toy box, so his journey is going to be a long one…
Bear Bovver, ZX Spectrum
Bear Bovver was created by well-known coder Jon Ritman, with music by Guy Stevens, and was published for the ZX Spectrum by Artic Computing in 1983. It’s basically a BurgerTime clone, except you’re dropping batteries down a series of platforms, onto a car at the bottom of the screen, instead of burger buns and patties onto plates.
Chiller, ZX Spectrum
The 1985 ZX Spectrum version of Mastertronic‘s Chiller was coded by Richard Wright, and is pretty much the same as the original C64 version, except that it doesn’t have any music (which was probably a good thing, from a legal standpoint), and the graphics are even worse.
Big Trouble in Little China, ZX Spectrum
The ZX Spectrum version of Electric Dreams‘ Big Trouble in Little China was the first released, coming out the same year as John Carpenter‘s famous film, in 1986. The Amstrad CPC and Commodore 64 versions followed later, in 1987.