The PC Engine version of Sega‘s Shinobi was developed and published by Asmik Corporation in 1989, and it features some interesting changes to the arcade version.
Tag Archives: Rescue
Shinobi, Game Gear
Also known as “The G.G. Shinobi“, this was the first Shinobi game released for a handheld console, initially coming out in 1991.
Shinobi III: Return of the Ninja Master, Megadrive/Genesis
Shinobi III: Return of the Ninja Master is the second sequel in the Shinobi series, released by Sega – exclusively for the Megadrive/Genesis – in 1993. Shinobi III sees Sega slightly changing the focus of this famous platform/action game, with less emphasis on difficulty and more on the speed at which you play the game and the timings of your attacks. Which will be welcomed by some players.
Continue reading Shinobi III: Return of the Ninja Master, Megadrive/Genesis
The Revenge of Shinobi, Megadrive/Genesis
The Revenge of Shinobi (known in Japan as “The Super Shinobi“) is the 1989 Megadrive/Genesis sequel to the classic Sega arcade game. It once again features Joe Musashi, and takes place three years after the events of the first game. The criminal organization “Zeed” have reformed and have renamed themselves “Neo Zeed“, and they have decided to exact their revenge on the Oboro Ninja Clan by killing Joe’s master and kidnapping his bride, Naoko. So you must rescue your fiancée, and get revenge for the death of your master.
Shinobi, Sega Master System
The Master System conversion of Sega‘s 1987 arcade game, Shinobi, is arguably the best of its type on the console. The developers have obviously taken care to make the game play well and look as good as possible on Sega‘s 8-bit system.
The Typing of the Dead: Overkill, PC
The Typing of the Dead: Overkill was developed by Modern Dream and published by Sega in 2013. It is a first-person shooter that fuses the gruesome and colourful horror of the House of the Dead series, with keyboard typing mechanics. A sort of: “Mavis Beacon Teaches Typing with Zombies and Monsters“, if you will.
Back Track, Game Boy Advance
When I first played Back Track, my instincts screamed at me that this was a terrible game. The graphics are messy; the enemies look awful; the explosions have a really bad horizontal raster-style visual effect; health packs are called “Band-Aids“; the weapons are unimpressive; the draw distance is masked with a solid black shadow, which is disconcerting; the environments appear flat, empty and uninteresting, and the premise of the game – to rescue kidnapped humans from inside tubes – doesn’t seem very exciting. BUT… I persisted with it and found Back Track to actually be quite absorbing and challenging, when I eventually got into it.
The Willow Pattern Adventure, Commodore 64
Published by Firebird in 1987, The Willow Pattern Adventure is an Asian-themed maze game that is actually an unashamed, almost carbon copy remake of the 1984 game, Treasure Island. Both games were created by Greg Duddle.
Lemmings, Atari Lynx
The Atari Lynx version of Lemmings was developed by DMA Design and published by Psygnosis in 1993, and it is an enjoyable port of this great puzzle/rescue game.
Action Force II, ZX Spectrum
The sequel to the first Action Force, Action Force II is a game that I knew had reviewed well at the time of its original release (in 1988), so I was expecting good things from it. Having never played the game before, I sat down and gave it a go, but was disappointed with what I found…