The BBC Micro version was the very first version of Jeremy Smith and Peter Irvin‘s classic Exile, released through Superior Software in 1988.
Tag Archives: pioneering
Everyone’s A Wally, ZX Spectrum
Chris Hinsley‘s 1985 follow-up to Pyjamarama sees the return – once again – of Wally Week. The mechanic turned mundane video game hero.
The unique thing about Everyone’s A Wally is that you can switch between five different characters and go about your adventuring business – two years before Maniac Mansion.
Driller, PC
American publisher Epyx released UK hit game Driller onto US PC markets under the title of Space Station Oblivion in 1988.
There was no need for a title change really. Driller says it all.
Driller, Atari ST
Driller and Freescape started life on the ZX Spectrum in 1987 – performing miracles on Sir Clive’s humble little machine. Creating 3D worlds where previously there were none…
And, being more than just a graphics engine, Freescape (and Driller) lived on into the 16-bit realm, and beyond.
Driller, ZX Spectrum
Driller first appeared on the ZX Spectrum in 1987. This version is where it all began.
Driller‘s engine – called Freescape – was to go down in history as one of the first to make 3D gaming a real possibility.
Driller, Amstrad CPC
Driller was the very first Freescape game. A very important game for its time. It first came out in 1987.
It was one of the first ever games that allowed you to explore a full 3D environment, and Freescape was the engine that made it possible.
Airheart, Apple II
Airheart is Dan Gorlin‘s predecessor to/prototype of the brilliant Typhoon Thompson and was first released for the Apple II by Broderbund in 1986.
Ecco the Dolphin, Megadrive/Genesis
Sega‘s classic Ecco the Dolphin was first released in 1992 for the Megadrive/Genesis.
Academy, ZX Spectrum
Sub-titled “Tau Ceti II“, Pete Cooke’s stunning Academy is a brilliant mission-based surface shooter that combines great presentation and atmosphere, with interesting use of light – quite radical for a humble ZX Spectrum.
Shining In The Darkness, Megadrive/Genesis
When I first played Shining In The Darkness – a 1991 party-based Role-Playing Game for the Sega Megadrive/Genesis, developed by Climax Entertainment and published by Sega – I was ready to dismiss it, because of the unattractive, ‘cartoony’ graphics, the clunky interface, and the generic script. But after some determined play – admittedly: in an emulator, and using quicksaves – it became apparent that this was no ‘throwaway’ level-grinder. It was in fact something quite special…