Dragon Quest III: The Seeds of Salvation was developed by Chunsoft and published by Enix in Japan in 1988. It was translated into English and released as Dragon Warrior III in North America in 1992, some four years later.
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Dragon Warrior II, NES
Dragon Quest II: Luminaries of the Legendary Line was developed by Chunsoft and published by Enix in Japan in 1987. The localised English version of this game was released as Dragon Warrior II in North America in 1990.
Complete list of Ultimate Play the Game releases
A list of all the official Ultimate Play the Game releases, plus known, completed homebrew conversions, remakes, and unreleased titles.
Continue reading Complete list of Ultimate Play the Game releases
Atic Atac Retrospec Remake, PC
This homebrew PC remake of Ultimate Play the Game‘s 1983 Spectrum hit Atic Atac was published for free in 2006. It is one of Retrospec‘s better remakes.
Gunfright, Commodore 64
This C64 homebrew conversion of Ultimate‘s 1986 ZX Spectrum hit Gunfright was developed by Rod & Emu and released in 2017, and it’s another decent modern port of a thirty year-old game.
Gunfright, MSX
The MSX version of Ultimate Play the Game‘s Gunfright is identical to the Spectrum original, except for the lack of a loading screen. It was initially released in 1986.
Gunfright, Amstrad CPC
The Amstrad CPC received a conversion of Ultimate Play the Game‘s Filmation II game Gunfright in 1986 and it unfortunately suffers from the same problems that the previous Amstrad Filmation II conversion (Nightshade) did, namely: colour issues and slowdown problems.
Nightshade, Commodore 64
The Commodore 64 conversion of Nightshade was coded by Shahid Ahmad and published by Firebird in 1986. It is a reasonable, if slower, version of the original game from Ultimate. What is more interesting, though, is the enhanced version, released by Nostalgia in 2016.
Nightshade, MSX
The MSX conversion of Nightshade was first published by Ultimate Play the Game in 1985. It is identical to the original Spectrum version, barring a few small differences.
Nightshade, Amstrad CPC
The Amstrad CPC conversion of Ultimate‘s Nightshade was first released in 1985. While it does benefit from some extra colours in the sprites and backgrounds, it does lack colour overall. Unlike the Spectrum original the buildings are not colour-coded, and the player character (a unnamed knight) doesn’t change colour depending on his infection level, which is slightly disappointing. The Amstrad version does look a bit weird, in terms of its use of colour. Filmation games usually look better on the Amstrad, but not in this case; it looks a bit jaundiced with its dominant yellow and orange colour scheme.