Tag Archives: conversion

BurgerTime, Intellivision

It might look very chunky, but BurgerTime on the Mattel Intellivision console is a surprisingly authentic representation of the classic arcade original.

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BurgerTime, Apple II

The graphics might be a bit indistinct, but the basic BurgerTime gameplay is mostly intact in this supposedly 1982 conversion.

I say ‘supposedly’ because I doubt very much that this Apple II conversion was released the same year as the arcade game. It’s much more likely to have been released in either 1983 or 1984. I’m pretty sure that the majority of the internet are wrong on this and that the ‘1982’ reference goes back to the original arcade game.

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Tau Ceti, Amstrad CPC

I wrote quite a bit about the original ZX Spectrum version – because it’s so good – but this 1986 Amstrad version of Tau Ceti is possibly even better than the original…

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Electrician, Famicom Disk System

Electrician is a simple wire-connecting game originally made by Synapse Software for Atari 8-bit computers, and later converted to the Famicom Disk System by KEMCO in 1986.

The game is set in New York; the opening cut scene shows a beautiful and poignant pixel representation of the Twin Towers.

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Druid, Famicom Disk System

Another weird one: a conversion of a British game to the Japan-only Famicom Disk System

Druid was originally created by Electralyte Software for Firebird Software on the Commodore 64, and was later converted to the FDS by Jaleco in 1988.

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Monty On The Run, Famicom Disk System

Now this is a weird one… Monty On The Run (aka Monty no Doki Doki Daidassou) is a bizarre Japanese conversion of a famous British platform game. It was released by Jaleco in 1987 and bears little resemblance to the classic original.

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Wanted: Monty Mole, Commodore 64

Wanted: Monty Mole on the Commodore 64 is somewhat different to the ZX Spectrum version, although it does try to follow the spirit of the original.

You play as Monty, a mole who must explore a huge mine in search of, well, coal.

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Cotton 2: Magical Night Dreams, Sega Saturn

The second game in the infamous Cotton series, developed by Success and released into arcades first, then converted to the Sega Saturn in 1997.

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Roland in the Caves, Amstrad CPC

Roland in the Caves is the Amstrad CPC conversion of the classic Bugaboo (The Flea).

Rather than it be a simple ‘rip-off’, Roland in the Caves was actually developed by Indescomp, the original developers of Bugaboo. So it is an ‘official’ conversion and plays pretty much the same as the original.

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Booga-Boo, Commodore 64

Quicksilva again allowed their programmers to mess up the name of this great game, originally titled Bugaboo (The Flea), but for some reason called Booga-Boo in this C64 conversion (same in the MSX version too).

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