Tag Archives: 2D graphics

Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.

The Great Giana Sisters, Atari ST

The Atari ST version of the infamous The Great Giana Sisters is as good-looking as the original Mario game it is ‘satirising’. It is chunky and colourful and characterful, although gameplay wise it is not a patch on the Mario Bros. games.

Continue reading The Great Giana Sisters, Atari ST

Where Time Stood Still, Atari ST

Where Time Stood Still is a conversion of a classic ZX Spectrum game made by Denton Designs. The Atari ST version was publish by Ocean Software in 1988.

Continue reading Where Time Stood Still, Atari ST

Sinistar, Arcade

People forget how early Sinistar was – 1983. Which was a hell of a year for old arcade shooters!

Of the first colour arcade shooters, the class of 1983 were definitely second or third generation – in terms of ideas, patterns, movement, challenge, and sophistication. Graphically they were becoming a great improvement over early shoot ’em ups.

Sinistar is a good example of this. The graphics are much more detailed and colourful than the old arcade shooters of 1980/81.

Continue reading Sinistar, Arcade

Tron, Arcade

The 1982 arcade version of Tron is well-remembered by many gamers. It was developed by ENCOM International and manufactured and distributed by Bally Midway.

It features a four-stage video-gaming challenge via some of the scenes from the famous film (ironically, about video games).

Continue reading Tron, Arcade

Xevious, Arcade

Namco‘s groundbreaking Xevious gave you a ship (the Solvalou) that could fire both a laser at flying targets and drop bombs on ground targets. Two fire buttons… Innovative in arcades in 1982.

Continue reading Xevious, Arcade

Moon Patrol, Arcade

Moon Patrol is an early colour arcade shooter, released by Irem in 1982.

It was distinctive because you drove a vehicle, at the bottom of the screen, and had to jump over craters and obstacles, as well as shoot aliens in the sky. So you are keeping an eye on the road, while at the same time shooting enemies flying above you. This was a neat innovation at the time and earned Irem some respect.

Continue reading Moon Patrol, Arcade