Tag Archives: Sprites

Ghosts ‘N Goblins, Amstrad CPC

The Amstrad CPC version of Ghosts ‘N Goblins was developed and published by Elite Systems in 1986, and it looks pretty rough, and seems to be missing a good chunk of the original game.

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Ghosts ‘N Goblins, Amiga

It has to be said that the Amiga port of Capcom‘s classic Ghosts ‘N Goblins is a damn sight better than the Atari ST version, or any of the other conversions from the 16-bit era. It was developed and published by Elite Systems in 1990 and is as close to the arcade parent as is possible on the Amiga.

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Ghosts ‘N Goblins, Atari ST

The Atari ST version of Ghosts ‘N Goblins was programmed by Michael Delves, with graphics by Zippo Games, and was published by Elite Systems in 1990. It is a somewhat ‘funky’ port, with cartoony graphics and gameplay that is easier than the arcade parent.

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Ghosts ‘N Goblins, Game Boy Color

The Game Boy Color version of Ghosts ‘N Goblins was developed by Digital Eclipse Software and is very similar to – if not a direct port of – the NES/Famicom version. It was first released in 1999 by Capcom, and it looks like it might only have been released in North America.

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Ghosts ‘N Goblins, ZX Spectrum

The ZX Spectrum version of Capcom‘s arcade classic, Ghosts ‘N Goblins, was first released by Elite Systems in 1986.

There is some confusion about who programmed the game. The title screen says that it was coded by Keith Burkhill, yet some sources say that Nigel Alderton programmed it. It could be that both worked on the game, but it’s not entirely clear…

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Ghosts ‘N Goblins, NES/Famicom

The NES/Famicom port of Capcom‘s classic arcade game, Ghosts ‘N Goblins, was developed by Micronics and first published in 1986. And – just like its parent – it is a very difficult game to make progress in.

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Fire Shark, Arcade

Fire Shark is a vertically-scrolling shoot ’em up developed by Toaplan and first distributed into arcades in 1989. It is the sequel to Flying Shark, which came out in 1987, and once again features biplanes that must blast their way through ten different stages of military mayhem.

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Flying Shark, Arcade

Developed by Toaplan and first released into arcades in 1987, Flying Shark (aka Sky Shark in North America) is a challenging vertically-scrolling bullet hell shooter with a military theme. You fly a biplane over jungle and sea and must blast your way through five increasingly more difficult levels.

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Beyond the Forbidden Forest, Commodore 64

Beyond the Forbidden Forest is the 1986 sequel to 1983’s classic 8-bit survival horror game, Forbidden Forest. It was again devised and programmed by Paul Norman, and published by Cosmi Corporation in North America and US Gold in Europe.

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Forbidden Forest, Commodore 64

Created by Paul Norman for Cosmi Corporation, Forbidden Forest is a legendary survival horror game from 1983 in which you play an archer trying to avoid attacks from a variety of hostile creatures inside a sprawling forest.

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