The Atari ST version of Sensible Soccer is just as good as its Amiga parent, to all intents and purposes. Even the scrolling is smooth, which is quite rare on the ST!
Tag Archives: scrolling
Boulder Dash, Atari ST
A conversion of the classic Atari 8-bit/Commodore 64 puzzle game, Boulder Dash, although this one dispenses with the original levels and introduces new ones. And in my opinion, it fails because of that.
H.A.T.E., Atari ST
H.A.T.E. is a pretty good conversion of a well-known ZX Spectrum shoot ’em up. It was published by Gremlin Graphics in 1989.
H.A.T.E. is subtitled “Hostile All-Terrain Encounter“, which it is, being a loose sequel to Vortex Software‘s classic Highway Encounter (H.A.T.E. was made by the same guy and uses the same viewpoint).
Fire and Ice, Atari ST
Fire and Ice is a platform game designed and programmed by Graftgold in 1992. It features a ‘cool’ coyote traversing a range of themed platform worlds, starting off in icy worlds and moving towards warmer ones nearer the equator.
Armalyte, Atari ST
Armalyte is a 1991 conversion of the classic Commodore 64 shooter by Cyberdyne Systems. Actually, it’s not really a conversion – more of a ‘re-imagining‘. More accurately: a ruining…
Thrust, Atari ST
Thrust is a conversion of the late Jeremy Smith‘s classic BBC/Commodore 64 gravity game, and it is a very good one.
Wizball, Atari ST
Wizball is a really easy game to play. You just have to know how to play it…
Bedlam, ZX Spectrum
Another classic ZX Spectrum game from Beam Software, Bedlam is a straightforward vertical-scroller, but done in an incredibly finessed manner.
Lode Runner, NES
The 1984 NES version is the only one of the early releases of Lode Runner to feature scrolling levels.
Penetrator, ZX Spectrum
Penetrator is a side-scrolling shooter, developed by Philip Mitchell and Veronika Megler (as Beam Software) and published by Melbourne House in 1982.