Bomberman Special on the MSX is an enhanced version of the original Bomberman, with elements incorporated from the 1985 NES/Famicom version of the game. It was first published by Hudson Soft in 1986.
Tag Archives: pioneering
Bomberman, NES/Famicom
The first NES/Famicom version of Hudson Soft‘s Bomberman was a significant enhancement of the Bomberman concept, and was the first game in the series to feature the famous Bomberman player character, with the white helmet (actually an enemy graphic taken and adapted from Hudson‘s 1984 Famicom port of Brøderbund‘s Lode Runner). Bomberman was released in 1985 in Japan, but wasn’t released in North America until 1989.
Bomberman, MSX
The very first release in the famous Bomberman series was this game – aka “Bomber Man” – which was developed and published by Hudson Soft, for the MSX, in 1983. This is basically a prototype of the Bomberman we know and love, that was to come some years later.
Diablo, PC
Developed by Blizzard North and first published by Blizzard Entertainment in 1997, Diablo is a classic point-and-click action/RPG that features quests, monsters, real-time combat, magic, and dungeon-delving, in a way that is meant to appeal to those who prefer a more immediate style of gameplay, than the more ‘hardcore’, turn-based style of many RPGs. And – as a result – Diablo was a smash hit, and spawned a series that still (infamously) persists to this day.
Choplifter, Arcade
Sega‘s 1985 arcade version of Choplifter is a rare beast indeed. It is a game that went from home computers, to the arcades, when usually the opposite is true. Dan Gorlin‘s helicopter shooter/rescue game was deemed good enough to be completely reprogrammed and put into an arcade cabinet.
Choplifter, Atari 8-bit
The Atari 8-bit home computer version of Dan Gorlin‘s Choplifter was published by Brøderbund in 1982. It came out not long after the Apple II original.
Starglider, PC
The 1987 PC MS-DOS version of Argonaut Software‘s classic 3D shooter, Starglider, was ported by Realtime Games Software, who did the excellent Amstrad and ZX Spectrum ports. Unfortunately, the game is available only with four-colour CGA graphics, which does diminish the look of the game significantly.
Starglider, Amstrad CPC
The Amstrad CPC version of Argonaut Software‘s classic 3D shooter, Starglider, was developed by Realtime Games Software, who also coded the excellent ZX Spectrum version. It could be argued that it is even better than the Spectrum version, because it runs faster and also uses more colours in the polygons, although the game does have a smaller cockpit and play window than the Spectrum version.
Spider-Man, Atari 2600
The 1982 release of Parker Brothers‘ Atari 2600 game, Spider-Man, was the first ever video game featuring a character licensed from Marvel Comics. And, of course, by extension, it was also the first officially-licensed Spider-Man game. But is it any good?
Starglider, ZX Spectrum
The ZX Spectrum version of Argonaut‘s classic Starglider is actually surprisingly good. Or, rather: the 128K version is very good (the 48K version plays well enough, but it lacks the digitised speech and other enhancements, so is a little plain). And the main reason Starglider on the Speccy is respectable, is because it was converted by Realtime Games Software, who were pioneers in the field of Spectrum-based 3D games, having created the legendary Starstrike, Starstrike II and Carrier Command (among others).