Tag Archives: John Cumming

Rainbow Islands, Commodore 64

The Commodore 64 port of Taito‘s classic Rainbow Islands was developed by Graftgold and first released by Ocean Software in 1990, and – gosh-darn it – it is a fantastic port of the arcade game!

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Rainbow Islands, ZX Spectrum

The ZX Spectrum has an excellent port of Taito‘s classic arcade game, Rainbow Islands, thanks to the developers at Graftgold. It was first published by Ocean Software in 1990.

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Stunt Car Racer, PC

The MS-DOS version of Geoff Crammond‘s classic racing game, Stunt Car Racer, was converted by Tim Ansell and published by Micro Style in 1989. It is another excellent version of this influential driving game.

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Stunt Car Racer, Atari ST

The Atari ST version of Stunt Car Racer was programmed by Geoff Crammond himself so is almost identical to the Amiga version, and is as close-to-perfect as ST fans could wish for. The game was first published in 1989 by Micro Style, a sub-label of MicroProse.

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Rainbow Islands, Amstrad CPC

Graftgold‘s conversion of Rainbow Islands on the Amstrad is a decent port of the brilliant Taito arcade game. It was published by Ocean Software in 1990.

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Rainbow Islands, Amiga

Graftgold‘s Amiga conversion of the legendary Rainbow Islands is pretty much flawless… Well, if you discount the three secret hidden worlds the developers had to ditch when they discovered them… And the lower resolution, compared to the arcade original.

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Rainbow Islands, Atari ST

Thanks to British developer Graftgold the Atari ST has an almost perfect conversion of Taito‘s arcade classic, Rainbow Islands. To all intents and purposes the ST version of Rainbow Islands is identical to the arcade original. Well, kind of…

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Simulcra, Atari ST

Simulcra is a cool third-person 3D shooter set on a complex series of colourful courses. The game was developed by legendary coding team Graftgold and is one of their least well-known releases, but also one of their best.

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Zynaps, ZX Spectrum

Zynaps is a smart side-scrolling shoot ’em up, developed by Dominic Robinson, John Cumming and Stephen Crow (with music by Steve Turner), and published by Hewson Consultants for the ZX Spectrum in 1987.

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Paradroid ’90, Amiga

Mmmm. Paradroid ’90 is one of those “classic” games that should have been great, but unfortunately was a big, fat missed opportunity.

Its parent – the Commodore 64 classic Paradroid, by Andrew Braybrook – is a perfect example of simple-but-amazingly-compelling gameplay.

This remake pretty much loses everything that made the original great, in spite of original author Braybrook‘s involvement.

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