3D Monster Maze was developed by Malcolm Evans for J.K. Greye Software in 1982.
This classic black and white maze game was one of the first ever video games to use a first-person viewpoint inside a 3D maze.
3D Monster Maze was developed by Malcolm Evans for J.K. Greye Software in 1982.
This classic black and white maze game was one of the first ever video games to use a first-person viewpoint inside a 3D maze.
As good as International Soccer is (well, isn’t), International Basketball is on a whole ‘nother level when it comes to playability…
Again written by Andrew Spencer for Commodore, International Basketball looks very similar to its predecessor but is leagues better, in terms of gameplay.
Andrew Spencer‘s International Soccer is a very early football game for the Commodore 64. And by “very early” I mean: 1983.
It stood out from other football games on the market at the time because it had a modicum of playability. You could at least take possession of the ball and have shots on target. You could at least kick the ball in the right direction…
The Commodore 64 version of Incentive‘s classic Driller is surprisingly good, considering that the machine isn’t particularly suited to this kind of game.
The BBC Micro version was the very first version of Jeremy Smith and Peter Irvin‘s classic Exile, released through Superior Software in 1988.
Chris Hinsley‘s 1985 follow-up to Pyjamarama sees the return – once again – of Wally Week. The mechanic turned mundane video game hero.
The unique thing about Everyone’s A Wally is that you can switch between five different characters and go about your adventuring business – two years before Maniac Mansion.
American publisher Epyx released UK hit game Driller onto US PC markets under the title of Space Station Oblivion in 1988.
There was no need for a title change really. Driller says it all.
Driller and Freescape started life on the ZX Spectrum in 1987 – performing miracles on Sir Clive’s humble little machine. Creating 3D worlds where previously there were none…
And, being more than just a graphics engine, Freescape (and Driller) lived on into the 16-bit realm, and beyond.
Driller first appeared on the ZX Spectrum in 1987. This version is where it all began.
Driller‘s engine – called Freescape – was to go down in history as one of the first to make 3D gaming a real possibility.
Driller was the very first Freescape game. A very important game for its time. It first came out in 1987.
It was one of the first ever games that allowed you to explore a full 3D environment, and Freescape was the engine that made it possible.