Once again the BBC Micro version goes for a chunkier screen mode than try to emulate the ZX Spectrum original with less colours.
Tag Archives: cute
Atic Atac, BBC Micro
The BBC Micro conversion of Ultimate‘s famous Atic Atac is a little on the chunky side graphically, but it plays pretty well.
Gunfright, ZX Spectrum
Another isometric action adventure from Ultimate Play The Game, this one with a Wild West theme.
Gunfright was first released in 1985 and uses the Filmation II Engine as first seen in Nightshade.
Nightshade, ZX Spectrum
Nightshade is an isometric action adventure, released by Ultimate Play The Game for the ZX Spectrum in 1985.
The Three Stooges, Amiga
The original Amiga version of Cinemaware‘s The Three Stooges was released in 1987.
With ‘mini games’ inspired by classic Three Stooges films, it features Larry, Moe and Curly on a quest to save an orphanage from an evil landlord.
Kirby’s Adventure, NES
Kirby’s Adventure is the second game in the Kirby series (after Kirby’s Dream Land on the Game Boy), and – boy – doesn’t it look good in colour?
Kirby’s Dream Land, Game Boy
Kirby’s Dream Land for the Game Boy is the first game ever released in the long-running Kirby series. It was developed by HAL Laboratory and published by Nintendo themselves in 1992.
Cavernia, Atari 8-bit
A British platform game that came quite late in the life of the Atari 8-bit computers (released by Zeppelin Games in 1990), Cavernia is a fairly simple left to right run-and-jump-a-thon but with nice presentation and decent controls.
Rainbow Walker, Atari 8-bit
Steve Coleman‘s Rainbow Walker was first published by Synapse Software in 1983.
It is an unusual, pseudo 3D platform game with a curved track of grey tiles, each of which you (a small, blobby character called Cedrick) have to step on in order to turn into coloured tiles. The aim being: to turn the entire track into a rainbow, by standing on every tile.
Bruce Lee, Atari 8-bit
Ron J. Fortier‘s and Kelly Day‘s classic Bruce Lee is part platform game, part beat ’em up.
In it you assume the role of Bruce, fighting his way through a number of simple puzzles. The basic aim is to collect the lanterns so that they open up new exits.