Tag Archives: Cult Hit

Paradroid Metal Edition, Commodore 64

Arguably the best version of Andrew Braybrook‘s timeless Commodore 64 classic, Paradroid.

Paradroid Metal Edition (aka Heavy Metal Paradroid) is a suped-up version of Paradroid with faster scrolling and more responsive controls.

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California Games, Commodore 64

Perhaps the least orthodox Epyx multi-event sports game, but arguably the best out of all of them, California Games was first released in 1987 to much acclaim.

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Summer Games II, Commodore 64

Sequel to the award-winning Epyx multi-event sports game, Summer Games II is arguably even better than its predecessor.

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Summer Games, Commodore 64

The first of the ground-breaking/award-winning Epyx multi-event sport games, Summer Games was first released way back in 1984.

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Winter Games, Commodore 64

One of many classic Epyx-published multi-event sports games from the Eighties, Winter Games is a collection of playable snow and ice-based Olympic events, but without the official license.

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Nebulus, Commodore 64

John Phillips‘ fabulous Nebulus attracted rave reviews when it was first released in 1987, and – to be honest – it still gathers rave reviews now. The Commodore 64 original in particular.

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Lunar Jetman, ZX Spectrum

Another hugely memorable Ultimate game (and the official sequel to the hit game Jet Pac), Lunar Jetman was first released in 1983 for the ZX Spectrum.

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APB, Arcade

Atari Games1987 arcade hit APB (All Points Bulletin) is a humorous, fun, overhead driving game where the object is to chase down and ‘catch’ perpetrators in the act of breaking the law, and eventually pulling over targets who have had APBs called on them.

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Ultima Underworld II: Labyrinth of Worlds, PC

The second of two ground-breaking Ultima Underworld games made by Blue Sky Productions (later to become Looking Glass Technologies) and Origin Systems.

Labyrinth of Worlds, first released in 1993, again features a very early (and successful) attempt to create a Role-Playing Game with a fully-explorable 3D environment. Both this – and its predecessor, The Stygian Abyss – were developed concurrently, and were a significant leap forward in terms of software technology at the time.

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