Another isometric action adventure from Ultimate Play The Game, this one with a Wild West theme.
Gunfright was first released in 1985 and uses the Filmation II Engine as first seen in Nightshade.
Another isometric action adventure from Ultimate Play The Game, this one with a Wild West theme.
Gunfright was first released in 1985 and uses the Filmation II Engine as first seen in Nightshade.
Nightshade is an isometric action adventure, released by Ultimate Play The Game for the ZX Spectrum in 1985.
Set in a post-apocalypse USA (in the year 3472, no less), Tranz Am is an overhead racing game where the aim is to collect eight cups (The Great Cups of Ultimate), which have been randomly dispersed around the continent.
Featuring a cute robot (called Robbie) whose job it is to keep the insects away from the plants.
Another of Ultimate‘s early ZX Spectrum classics, Cookie – from 1983 – is a simple arcade-style action game where you are a little chef sprite shooting bags of flour at ingredients to knock them into a mixing bowl.
Ultimate Play The Game‘s amazing Jet Pac is an early ZX Spectrum classic, first released onto an unsuspecting world in 1983.
Another hugely memorable Ultimate game (and the official sequel to the hit game Jet Pac), Lunar Jetman was first released in 1983 for the ZX Spectrum.
Ultimate Play The Game‘s iconic seventh release for the ZX Spectrum was first released in 1984.
Sabre Wulf is a colourful maze/action game, and was the first game to feature the lead character Sabreman.
Ultimate Play The Game‘s Underwurlde was first released on the ZX Spectrum in 1984 and was the company’s eighth release (actually a simultaneous release with Knight Lore), and the third game featuring the lead character ‘Sabreman’ (Sabre Wulf and Knight Lore being the other two).
Ultimate Play The Game‘s jolly horror adventure Atic Atac was released for the ZX Spectrum in 1983 and became an instant hit.
And it’s not hard to see why: within seconds of playing this overhead action game you will fall in love with its humorous presentation and characters. Everyone does.