Arguably the best version of Sensible Soccer, on any system. It has international and domestic teams, leagues, cups, friendlies, career mode, specials, and more. The level of detail is quite remarkable.
Tag Archives: Non-violent
Kikstart 2, Commodore 64
Shaun Southern‘s Kikstart 2 is a brilliant and challenging split-screen, side-scrolling motorcycle trials game for the Commodore 64 that was first released in 1987.
Chew Man Fu, PC Engine
Known as “Be Ball” in its native Japan, Chew Man Fu is an excellent arcade-style puzzle game where the gameplay involves pushing and pulling coloured balls around a maze.
Mr. Driller, PlayStation
Namco‘s Mr. Driller first appeared in arcades in 1999, and this PlayStation version (pretty much the arcade version, plus a bunch of extras) came out in 2000.
Lode Runner, Atari Lynx
***CANNED GAME***
Lode Runner on the Atari Lynx was developed but never officially released. A prototype version was leaked onto the internet in 2008.
It’s pretty much complete in terms of gameplay – all 150 original levels have been verified as being in there and the game plays as it should, without any real problems.
Lode Runner, Amstrad CPC
Lode Runner on the Amstrad CPC is a strange one: it’s like a monochromatic version of the Atari ST version.
Lode Runner, Atari ST
Lode Runner on the 16-bit Atari ST is an interesting European take on this classic American platform game. It was developed by French company Loriciel in 1989 and may only have been released in France. Well, the only version I could find was in French.
Lode Runner, MSX
There isn’t a great deal of information available about Lode Runner on the MSX. From what I can tell, Broderbund themselves developed it, with some Japanese help. Sony published it in Japan in 1984.
Lode Runner, BBC Micro
Lode Runner on the BBC Micro was part of the Software Projects conversion releases of 1984 and is another fine release on the Lode Runner franchise train.
Lode Runner, ZX Spectrum
Part of the later Software Projects UK releases, Lode Runner was first made available on the ZX Spectrum in 1984.
The small graphics and precise gameplay are perfectly suited to the Spectrum and as a result the game enjoyed some success on the system.