Tag Archives: Melbourne House

Wiz, Commodore 64

The Commodore 64 version of Melbourne House‘s fantasy maze shooter, Wiz, unfortunately suffers from an ailment that might make the game unpalatable to many Commodore 64 fans, and that is: it has slow, jerky scrolling…

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Wiz, ZX Spectrum

Created by Silhouette Software and published for the ZX Spectrum by Melbourne House in 1987, Wiz is an obscure scrolling action game where you control a wizard who must climb levels to gain magical powers so that he can break the link that joins the dark world to the light world. Whatever that means…

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Marble Madness: Deluxe Edition, Amstrad CPC

The ‘Deluxe Edition‘ of Marble Madness was released the same year as The Construction Set‘ edition and it contains a new set of screens to play through, plus the Construction Set editor, and the ten screens from the earlier release. It’s still complete and utter garbage, though…

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Marble Madness: The Construction Set, Amstrad CPC

The Amstrad CPC version of Melbourne House‘s 1986 release of Marble Madness is more or less identical to the ZX Spectrum version, but with a bit more colour. It was coded by the same author – John F. Cain – and suffers from the same problems as the Spectrum version.

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Marble Madness: Deluxe Edition, ZX Spectrum

The ‘Deluxe Edition‘ of Marble Madness on the Spectrum was again written by John F. Cain and published by Melbourne House in 1986, and it contains a new set of screens to play, as well as the ten screens from the previous release, plus the Construction Set editor, as a separate load on side ‘B’ of the cassette.

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Marble Madness: The Construction Set, ZX Spectrum

Written by John F. Cain (who also made Booty, Moonlight Madness and Super Dragon Slayer on the Spectrum), and published by Melbourne House in 1986, the ‘official’ Marble Madness on the ZX Spectrum bears little resemblance to the classic arcade original.

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The Hobbit, PC

The 1983 MS-DOS version of Beam Software‘s classic text adventure, The Hobbit, allows you to choose between 40 or 80 column display for the text parser, and whether you want to play the game with pictures or not.

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Fist II: The Legend Continues, Commodore 64

Fist II: The Legend Continues is the sequel to the classic The Way of the Exploding Fist, and it plays quite differently to its predecessor. It was once again developed by Beam Software (mostly by the same people who made Fist One) and first published by Melbourne House in 1986.

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The Way of the Exploding Fist, Commodore 64

The Way of the Exploding Fist is a classic one-on-one martial arts fighting game, developed by Australian company Beam Software and published by Melbourne House in 1985.

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Judge Dredd, ZX Spectrum

Melbourne House‘s Judge Dredd on the ZX Spectrum was released slightly later than the 1986 Commodore 64 version, coming out in early 1987. It was again programmed by Australian software company Beam Software, and it plays similarly to the C64 original. That is: it’s a bit of a travesty.

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