Released in 1992, one year after the classic Sonic the Hedgehog, Sonic the Hedgehog 2‘s big contribution to the series was the introduction of two-player games of Sonic. It was also a Japanese/American co-production this time, by Sega Technical Institute.
Tag Archives: influential
Sonic the Hedgehog, Megadrive/Genesis
When Sega bigwigs asked their talented designers to create a video game character that would become the company mascot, the designers rubbed their chins for a while, then came up with a blue hedgehog, called Sonic.
In fact, the designers were so enamoured with their new creation that they changed their name to Sonic Team as they developed the game.
Sonic the Hedgehog Special
This week I’m going to be featuring all the early Sonic the Hedgehog games on the blog.
They’re all Megadrive/Genesis games, except for one on the Sega CD. And they’re all classics, and deserve a set of grabs, showing just show beautiful and colourful they are. And, of course, a few words about what makes them good.
Pac-Land, Arcade
Developed by Namco and released into arcades in 1984, Pac-Land is a departure for the Pac-Man series because this time it’s a platform game. And a pretty good one at that.
Jr. Pac-Man, Arcade
Manufactured by Bally Midway in 1983, Jr. Pac-Man is another sequel to the smash hit, dot-eating maze game, Pac-Man, created by Namco in 1980.
Super Pac-Man, Arcade
Unlike Ms. Pac-Man and Jr. Pac-Man, Super Pac-Man was developed by Namco themselves in 1982, so could be considered the first ‘official’ sequel to Pac-Man.
The fact is: it is arguably inferior to both the aforementioned Midway Pac-Man games, which is a little embarrassing. That said: it is still a decent game in its own right; maybe not quite as ‘pure’ or ‘hardcore’ as Ms. Pac-Man and Jr. Pac-Man, but good nonetheless.
Pac-Man Plus, Arcade
Another American Bally Midway variation of Namco‘s Pac-Man, shipped out into arcades in 1982 to take advantage of the PM craze sweeping the globe.
Ms. Pac-Man, Arcade
The 1982 sequel to the smash hit Pac-Man originally started out as a third party modification kit for Pac-Man machines, developed by General Computer Corporation, and called ‘Crazy Otto‘.
After legal action from Atari, GCC was forced to present Crazy Otto to Midway, the North American distributor of Pac-Man, who bought the game and developed it into Ms. Pac-Man.
Further complicating the story, apparently Midway did this without Pac-Man‘s original owner Namco‘s consent, which caused some licensing issues later. The truth is by no means clear, but in the murky world of video game licensing it is sometimes the case that people sell and exploit rights to products they have no right to.
Thanatos, ZX Spectrum
Thanatos is an unusual side-scrolling action game designed by Mike Richardson and programmed by Rod Barrington for Durell Software in 1986.
The game is unusual because you play as a dragon… Yes, that’s right: a dragon! And not any old dragon, but as “Thanatos the Destroyer” – a fire-breathing behemoth with a heart.
Tir Na Nog, ZX Spectrum
Tir Na Nog (Irish for “Land of Youth”) is the location for this classic 1984 ZX Spectrum game, developed by Greg Follis and Roy Carter for Gargoyle Games.
You play Cuchulainn, a long-haired young man who has “departed the land of the living” (ie. died) and who finds himself walking in an afterlife patrolled by nasty creatures called Sidhe, which must be avoided at all costs.