Sega did a marvellous job of converting Bally Midway‘s classic Spy Hunter onto the ZX Spectrum in 1984.
Not only is the game colourful and beautifully-adapted to Sir Clive‘s diminutive machine, but it’s also very playable, fun, and challenging.
Sega did a marvellous job of converting Bally Midway‘s classic Spy Hunter onto the ZX Spectrum in 1984.
Not only is the game colourful and beautifully-adapted to Sir Clive‘s diminutive machine, but it’s also very playable, fun, and challenging.
I remember buying this back in 1984 and enjoying it. Playing it now, though, I can’t help but think that it was a lot better all those years ago…
The Commodore 64 conversion of Spy Hunter is fast and smooth, but the graphics are very chunky. And there’s an annoying, flickery glitch at the bottom of the screen – where the black stripe meets the scrolling playfield – which is a pity.
Coleco‘s 1984 conversion of Bally Midway‘s classic Spy Hunter is a bit of a pale imitation of the arcade parent.
Graphically, it’s a little bland, but the scrolling is fast (I won’t say ‘smooth’, but it’s not jerky) and the sprites and backgrounds are colourful.
Bally Midway‘s classic Spy Hunter is a thrilling overhead racing game that set arcades alight back in 1983.
Game designer Stephen J. Crow made some seminal games for the ZX Spectrum, starting with Laser Snaker in 1983 and Factory Breakout in 1984 for Poppy Soft.
Stephen Crow‘s fifth commercial game for the ZX Spectrum, released by Hewson Consultants in 1986.
Steve Crow‘s second game, Factory Breakout, was published by Poppy Soft in 1984.
Considering that Laser Snaker was Steve Crow‘s first commercial game: it is not only an excellent one, but it also shows Crow‘s flair for high quality presentation.
The Intellivision console has a very good conversion of Konami‘s arcade hit Super Cobra, courtesy of Parker Brothers.
Park Brothers developed this conversion of Konami‘s classic arcade game, Super Cobra, and released it on Atari 8-bit home computers in 1983.