The Famicom Disk System version of Bubble Bobble is mostly the same as the NES version, although it came out slightly earlier and was supplied on a two-sided floppy disk.
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Bubble Bobble, NES
The Nintendo Entertainment System conversion of Bubble Bobble features beautiful graphics, with some colour changes to the original, but in general it is a very authentic port of the classic Taito arcade game.
Bubble Bobble, Apple II
The Apple II conversion of Bubble Bobble was developed by Novalogic (like the MS-DOS version), and it must be said that it’s not particularly authentic. In fact, it’s probably the worst version of Bubble Bobble available.
Bubble Bobble, Game Gear
The Sega Game Gear conversion of Bubble Bobble was developed and published by Taito themselves and it is a damn sight better than the flawed Game Boy and Game Boy Color conversions, even though the levels in this have been adapted to fit the Game Gear‘s tiny screen.
Bubble Bobble, Amstrad CPC
Amstrad Bubble Bobble was developed by Software Creations and published by Firebird in 1987. It was programmed by John Pickford with graphics by Andrew Threlfall and sound by Tim Follin.
Bubble Bobble, ZX Spectrum
Programmed by Mike Follin and published by Firebird in 1987 the ZX Spectrum conversion of Bubble Bobble is excellent, considering the machine’s limitations.
Bubble Bobble, Commodore 64
The Commodore 64 conversion of Bubble Bobble is held in high regard by those who know it. It was programmed by Stephen Ruddy for Software Creations and published by Firebird in 1988.
Splatterhouse 3, Megadrive/Genesis
Splatterhouse 3 takes place five years after the events of Splatterhouse 2 and is another horror-themed beat ’em up with gruesome enemies and bosses, except this time with slightly different gameplay.
Splatterhouse 2, Megadrive/Genesis
The official sequel to Namco‘s classic Splatterhouse was released exclusively for the Sega Megadrive/Genesis in 1992; it did not appear in arcades, like the original.
Splatterhouse: Wanpaku Graffiti, Famicom
Splatterhouse: Wanpaku Graffiti is a spin-off from the infamous Splatterhouse series and was a Japan only release, published by Namco for the Nintendo Famicom in 1989.
Rather than take the gruesome approach of the original game, in Wanpaku Graffiti the characters are “super deformed” (and made cute) and the game takes a comical approach to the presentation and gameplay, which was obviously deemed to be more fitting to a Famicom audience.