Stephen Crow‘s fifth commercial game for the ZX Spectrum, released by Hewson Consultants in 1986.
Tag Archives: 8-bit
Factory Breakout, ZX Spectrum
Steve Crow‘s second game, Factory Breakout, was published by Poppy Soft in 1984.
Laser Snaker, ZX Spectrum
Considering that Laser Snaker was Steve Crow‘s first commercial game: it is not only an excellent one, but it also shows Crow‘s flair for high quality presentation.
Super Cobra, ColecoVision
Like the MSX version of Super Cobra this 1983 ColecoVision conversion is also somewhat flawed.
Super Cobra, MSX
Konami themselves converted Super Cobra to the MSX, which is surprising because it’s missing the infamous ‘colour cycling’ of the arcade original (and all the other conversions). MSX Super Cobra stays distinctly green. And I have to wonder if that is an oversight, or a bug.
Super Cobra, Atari 8-bit
Park Brothers developed this conversion of Konami‘s classic arcade game, Super Cobra, and released it on Atari 8-bit home computers in 1983.
Quo Vadis, Commodore 64
Written by Steven T. Chapman and published by The Edge in 1984, Quo Vadis is a scrolling platform game with a large and varied cavern to explore.
Stormbringer, ZX Spectrum
The fourth and final Magic Knight game by David Jones, released by Mastertronic Added Dimension at the budget price of £2.99 in 1987.
Knight Tyme, ZX Spectrum
The third Magic Knight game by David Jones, released by Mastertronic Added Dimension at the budget price of £2.99 in 1986.
Knight Tyme was initially released as a 128K-only game (the screenshots here are from that version), and later a cut-down 48K version was released.
Spellbound, ZX Spectrum
The second Magic Knight game by David Jones, released by Mastertronic Added Dimension at the budget price of £2.99 in 1985.
The screenshots shown here are from the enhanced 128K version, released in 1986.