Ask anyone what their favourite beat ’em up is on the Megadrive/Genesis and they will probably reply: Streets of Rage 3.
Released by Sega in 1994, Streets of Rage 3 is the jewel in the crown of a brilliant trilogy of scrolling fighting games.
Ask anyone what their favourite beat ’em up is on the Megadrive/Genesis and they will probably reply: Streets of Rage 3.
Released by Sega in 1994, Streets of Rage 3 is the jewel in the crown of a brilliant trilogy of scrolling fighting games.
The Sega Megadrive/Genesis version of Prince of Persia was developed and published by Tengen and Domark in 1993. It is another great conversion – unique to all the rest.
Another Japanese conversion of Prince of Persia; this one done by Bits Laboratory for Brøderbund and released for the Sega CD in 1992.
Graphically and sonically it has been ‘enhanced’ to take advantage of the Sega’s CD‘s capabilities, but thankfully the developers resisted the temptation to fill the game with loads of Full Motion Video, which was prevalent on the format at the time.
The Sega Master System port of Jordan Mechner‘s classic Prince of Persia was published by Domark in 1992. And in truth: it’s a bit hit and miss.
It looks alright, but the main character’s movement isn’t up to scratch, which is sacrilege.
You’d expect the Atari 2600 version of Spy Hunter to be the runt of the litter, and… it’s actually not too bad.
David Hoskins made this BBC Micro conversion of Spy Hunter for Micro Power, Sega and US Gold (not to mention Bally Midway) in 1986.*
It’s a strange conversion overall.
Like the MS-DOS version of Spy Hunter, the Apple II conversion of the classic Bally Midway arcade game is a bit… erm, rubbish.
Released by Sega in 1986, this Amstrad CPC conversion of Spy Hunter drives well enough, but looks a bit dented on the outside. Meaning: the graphics are a bit basic…
The Atari 8-bit version of Spy Hunter is a cracking rendition, with smooth scrolling and decent sprites.
Spy Hunter for PC MS-DOS is unfortunately a terrible stinker of a video game. I can forgive the four-colour, CGA graphics, but I can’t forgive the repetitive, dull gameplay and the unresponsive controls.