Tag Archives: resource management

SimCity, Commodore 64

This classic city-building game was originally devised by creator Will Wright while he was working on the classic C64 shooter, Raid On Bungeling Bay. Wright found that he enjoyed making the overhead cities for the game – using his self-made editor – more than he enjoyed playing the game itself, so he set to work creating a game that would allow players to do the same.

SimCity was originally developed for the Commodore 64 and was initially released for that system in August of 1989, but was quickly ported to pretty much every video gaming system known to man at the time. It also spawned a long-running series, and provided a strong base from which developer/publisher Maxis would grow – specialising in “sim“-type games that would become its main market for decades to come.

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Command & Conquer, PC

The classic Real-Time Strategy game, Command & Conquer, was originally published for PC MS-DOS by Virgin Interactive in 1995.

Command & Conquer was developed by Las Vegas-based company Westwood Studios and it took the world by storm…

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SimCity, Super Nintendo

The 1991 Super Nintendo version of Will Wright‘s classic SimCity was developed by Nintendo themselves, so is somewhat different to previous versions. It’s actually one of the best versions of SimCity around.

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Dune: The Battle For Arrakis, Megadrive/Genesis

A 1993 potboiler hit, Dune: The Battle For Arrakis is a real-time strategy game based on the famous Frank Herbert novel, and one of a number of successful games based on that famous book, and developed by Las Vegas-based Westwood Studios.

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Dune II: The Battle For Arrakis, Amiga

The Amiga version of Westwood Studios‘ classic Real-Time Strategy (RTS) game, Dune II, came out in 1993 – not long after the MS-DOS version.

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SimCity 2000, PC

The very first version of SimCity 2000 was released for Apple Macintosh by Maxis in 1993, followed soon after by a PC MS-DOS version.

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Morpheus, Commodore 64

Andrew Braybrook‘s 1987 release, Morpheus, is a strange mix of space shooter and resource management. Management of your ship’s shield’s mostly, which can be prolonged by adding extra generators, or by building up the size of the hull.

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