Tag Archives: punching

Magical Hat no Buttobi Tābo! Daibōken, Megadrive/Genesis

Developed by Vic Tokai, and based on the “Magical Hat” manga series by Yōji Katakura, Magical Hat no Buttobi Tābo! Daibōken was first released, by Sega, for the Megadrive in Japan in 1990. It is a colourful platform game with smooth movement, easy-to-understand controls, and gameplay that is fairly forgiving overall.

Continue reading Magical Hat no Buttobi Tābo! Daibōken, Megadrive/Genesis

Decap Attack, Megadrive/Genesis

Decap Attack is a side-scrolling platform game, developed by Vic Tokai and published by Sega in 1991. This game was originally released in Japan, in 1990, as “Magical Hat no Buttobi Tābo! Daibōken“, but developer Vic Tokai failed to secure the Magical Hat license for use outside of Japan, so decided to remove all traces of it, and completely re-skin the game. So Decap Attack is essentially a Westernised re-skinning of Magical Hat no Buttobi Tābo! Daibōken.

Continue reading Decap Attack, Megadrive/Genesis

Cosmo Police Galivan II: Arrow of Justice, Super Nintendo

Developed by Cream (aka “Creative Amusement“) and published exclusively for the Super Nintendo by Nihon Bussan Co., Ltd. (aka “Nichibutsu“) in 1993, Cosmo Police Galivan II: Arrow of Justice is the sequel to the arcade game Cosmo Police Galivan, and it is definitely one of the worst SNES games I’ve ever set my eyes upon.

Continue reading Cosmo Police Galivan II: Arrow of Justice, Super Nintendo

Cosmo Police Galivan, Arcade

Often shortened to just “Galivan“, this arcade platform game from Nichibutsu first came out in arcades in 1985. Outside of Japan, the game was little-known, but it did get ported to the C64, Spectrum, and Amstrad CPC in the West, and to the Famicom in Japan, to little or no success.

Continue reading Cosmo Police Galivan, Arcade

Soulcalibur II, GameCube

The Soulcalibur series is a line of classic arcade fighting games, created by Namco and their dedicated development team, “Project Soul“. And this is a conversion of Soulcalibur II – from arcade to GameCube – first published in 2003.

Continue reading Soulcalibur II, GameCube

Super Smash Bros. Melee, GameCube

Super Smash Bros. Melee is a classic GameCube-exclusive fighting game, developed by HAL Laboratory and published by Nintendo in 2001. It is the sequel to HAL‘s 1999 Nintendo 64 game, Super Smash Bros. It features an array of historical Nintendo characters, taken from a range of classic Nintendo games, and it pits them against each other in a dynamic fighting arena.

Continue reading Super Smash Bros. Melee, GameCube

Super Smash Bros., Nintendo 64

Developed by HAL Laboratory and released exclusively for the Nintendo 64 in 1999, Super Smash Bros. is a ground-breaking cross-over fighting game featuring many of Nintendo‘s most famous characters, duelling it out to the death!

Continue reading Super Smash Bros., Nintendo 64

Soulcalibur, Dreamcast

The Dreamcast version of Soulcalibur is an enhanced port of the 1998 arcade game by Namco. It was released worldwide in 1999 and features “ten new characters” and enhanced new graphics.

Continue reading Soulcalibur, Dreamcast

Soul Blade, PlayStation

Released in December 1996 in Japan, and in 1997 in North America and Europe, Soul Blade is the PlayStation port of Namco‘s Soul Edge arcade fighting game – the predecessor to the Soulcalibur series.

Soul Edge was a pioneering early attempt at using Motion Capture in a fighting game – for the realistic animation of the combatants – and it had quite an impact on fighting game fans when it was first released.

Continue reading Soul Blade, PlayStation

Soul Edge, Arcade

Developed by “Project Soul” and released into arcades by Namco in April 1996, Soul Edge is a weapons-based, one-on-one fighting game that serves as the predecessor to the Soulcalibur series.

Continue reading Soul Edge, Arcade