The Amstrad CPC version of Jon Ritman and Bernie Drummond‘s classic isometric platform game is arguably even better than the ZX Spectrum original it is based upon. Mainly because of the extra colours, which make a big difference.
Tag Archives: Jon Ritman
Bear Bovver, ZX Spectrum
Bear Bovver was created by well-known coder Jon Ritman, with music by Guy Stevens, and was published for the ZX Spectrum by Artic Computing in 1983. It’s basically a BurgerTime clone, except you’re dropping batteries down a series of platforms, onto a car at the bottom of the screen, instead of burger buns and patties onto plates.
Match Day II, ZX Spectrum
Match Day II is the 1987 sequel to Match Day. It was again coded by Jon Ritman and published by Ocean Software.
The graphics in Match Day II were created by Bernie Drummond (who famously made Batman with Ritman in 1986), and could be described as “more characterful” than in the previous game. One thing is certain, though: the players in Match Day II definitely have Eighties haircuts!
Match Day, ZX Spectrum
Although it’s pretty laughable now, Jon Ritman and Chris Clarke‘s 1984 football game, Match Day, was a groundbreaking Spectrum game for the time.
Match Day wasn’t the first football video game ever made, but it was one of the first to at least make a reasonable attempt to translate the sport into something playable.
Batman, ZX Spectrum
There were a number of decent Batman games on the ZX Spectrum, but this one from Jon Ritman and Bernie Drummond was particularly memorable. For having a pudgy Batman and an isometric viewpoint…
Batman was released by Ocean Software in 1986 and was Ritman and Drummond‘s first isometric game together.
Monster Max, Game Boy
Monster Max on the Game Boy is a direct descendant of the classic isometric platform game Head Over Heels, it having been created by Jon Ritman and Bernie Drummond – the same team who made Head Over Heels, and a string of other hits on the ZX Spectrum.
And Monster Max is a brilliant little game! The movement, jumping and inertia are slightly more refined than in some of their other games, which makes Monster Max a joy to play.
Head Over Heels, PC
Which leads me up to this 2003 remake of Head Over Heels, by Retrospec.
A re-imagining of Ritman and Drummond‘s classic game, with updated visuals and sound. Does it cut the mustard? Does it live up to the greatness of the original?
Head Over Heels, Amiga
The Amiga version of Head Over Heels – like the Atari ST version – is pretty much a perfect conversion of this classic isometric platform game.
Head Over Heels, Atari ST
The Atari ST and Amiga versions of Head Over Heels are pretty much indistinguishable, other than slight colour palette differences.
Both – I would say – are among the greatest video games of all time.
Head Over Heels, Atari 8-bit
The Atari 8-bit home computer version is definitely the blandest-looking version of Head Over Heels, with the least amount of colour.