The Commodore 64 conversion of Rogue was developed by Icon Design and published by Mastertronic in 1988, and it is a bugged, incomplete, and un-finishable version of the game that demonstrates the utter contempt for which Mastertronic held for both the game, and for gamers who paid money for it.
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Rogue, Atari ST
The Atari ST version of the classic dungeon-crawler, Rogue, is arguably the best conversion of the game out there. It was developed by A.I. Design and published by Epyx in 1986 and combines the best bits from the original with new graphics and a few new features of its own.
Rogue, PC
Rogue is an influential dungeon-crawling Role-Playing Game originally created by Michael Toy and Glenn Wichman (with later contributions by Ken Arnold) for Unix-based mainframes in 1980.
The original version of Rogue used the ASCII character set (text symbols) to create the world, and that is what you can see here in this first commercial version of game, published by Epyx in 1985.
Gauntlet, Apple II
Before playing this game I’d read that the Apple II conversion of Atari‘s classic arcade game Gauntlet was a bit of a mess, but that didn’t quite prepare me for quite how bad it actually is…
Gauntlet, PC
The MS-DOS version of Gauntlet was published by Mindscape in 1988 and I’m not entirely sure who developed it, but it isn’t very good, the truth be told.
Gauntlet, Sega Master System
The Sega Master System conversion of Atari‘s classic arcade game Gauntlet is surprisingly good. For starters: it’s got the fastest fire rate of any of the home versions available, and it plays with a high intensity. This does, however, make the game especially challenging because the health of your heroes does tend to go down rather quickly.
Gauntlet, Atari ST
This 16-bit conversion of the classic arcade game Gauntlet was developed by Atari Games and was first published in October 1987 by Mindscape.
While, graphically, it’s not quite as lush as the original arcade game, it is very close to it and Atari obviously took care with how it looked and played when they translated it to the ST.
Gauntlet, MSX
Another fine 8-bit conversion of the classic arcade game Gauntlet, by Gremlin Graphics and published by US Gold in 1987. The MSX version was created by the same team who did the ZX Spectrum version and therefore is quite similar. Which is not a bad thing as the Speccy conversion is quite excellent.
Gauntlet, Amstrad CPC
The Amstrad CPC conversion of Atari‘s classic Gauntlet arcade game is another decent port by Gremlin Graphics, once again published by US Gold in 1987. The same team who created the C64, Spectrum, Atari 8-bit, and MSX versions also made this.
Gauntlet, ZX Spectrum
The ZX Spectrum conversion of the classic arcade game Gauntlet is surprisingly good. It was developed by Gremlin Graphics and published by US Gold in 1987 and features all 100 levels from the original, only in multi-load chunks. This was because the game was initially released on cassette only and required loading after a certain number of levels were traversed.