Tag Archives: early

Driller, PC

American publisher Epyx released UK hit game Driller onto US PC markets under the title of Space Station Oblivion in 1988.

There was no need for a title change really. Driller says it all.

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Driller, Atari ST

Driller and Freescape started life on the ZX Spectrum in 1987 – performing miracles on Sir Clive’s humble little machine. Creating 3D worlds where previously there were none…

And, being more than just a graphics engine, Freescape (and Driller) lived on into the 16-bit realm, and beyond.

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Driller, ZX Spectrum

Driller first appeared on the ZX Spectrum in 1987. This version is where it all began.

Driller‘s engine – called Freescape – was to go down in history as one of the first to make 3D gaming a real possibility.

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Driller, Amstrad CPC

Driller was the very first Freescape game. A very important game for its time. It first came out in 1987.

It was one of the first ever games that allowed you to explore a full 3D environment, and Freescape was the engine that made it possible.

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Fred, ZX Spectrum

Fred was one of two Spanish video games licensed by Quicksilva for release on the ZX Spectrum in the UK in 1983.

Both were made by Indescomp, and the other game was the legendary Bugaboo.

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Stop The Express, ZX Spectrum

Stop The Express is an early ZX Spectrum game – created by Japanese developer Hudson Soft and first released in 1983 – and is a simple action game where the aim is to traverse the train carriages, from right to left, in order to reach the engine and to stop the out-of-control train.

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Asteroids, Arcade

Released in November 1979, Atari‘s Asteroids was an instant hit with gamers.

It featured a vector graphic-based, black and white display, with a player-controlled triangular ship, moving in space and firing at moving rocks.

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Track & Field, Arcade

Konami‘s 1983 arcade hit Track & Field broke new ground with its button-bashing gameplay.

It also broke a fair few cabinets along the way, with arcade machine operators having to repair the buttons on machines quite often, to keep them operative (and therefore earning money). A broken Track & Field machine was no good to anyone, and people tend to get carried away and hit too hard when playing this game.

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