Tag Archives: difficult

Shadow of the Beast, FM Towns

Shadow of the Beast on the FM Towns was first published in Japan only by Cross Media Soft – a brand of Victor Musical Industries (a subsidiary of JVC) – in 1991, and came on CD-ROM.

Tim Ansell, who programmed the FM Towns version of Shadow of the Beast (and Shadow of the Beast II), founded the famous British developer The Creative Assembly in 1987 and this was one of a number of contract ports that he did for Psygnosis in the late ’80s and early ’90s.

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Viewpoint, PlayStation

The 1996 PlayStation version of Aicom‘s classic isometric shooter, Viewpoint, was ported by Visual Concepts Entertainment and published by Electronic Arts. It features updated graphics and music, with the same basic gameplay elements of the original.

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Marvel Super Heroes, Arcade

Marvel Super Heroes is a one-on-one fighting game developed by Capcom and distributed into arcades in 1995. It is the second Capcom beat ’em up based on characters from the Marvel Comics line and is loosely based on “The Infinity Gauntlet” storyline from the Marvel Universe. The gameplay follows the Street Fighter II template for fighting games and uses six buttons and a joystick for each player. The game can be played in either normal or ‘turbo’ mode.

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X-Men: Children of the Atom, Arcade

X-Men: Children of the Atom is the first in a series of fighting games from Capcom, based on characters from Marvel Comics. It follows the same conventions, and uses the same controls, as the Street Fighter II series and first came out in arcades in 1994 (1995 in North America and Europe).

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High School Graffiti Mikie, Arcade

High School Graffiti Mikie is a revised version of Konami‘s classroom chase game, Mikie, with gameplay that’s been toned down to make it less violent.

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Shinnyū Shain Tōru-kun, Arcade

Here’s a set of screenshots from the altered Japanese version of Konami‘s classic 1984 arcade game, Mikie. Known as “Shinnyū Shain Tōru-kun” (“Freshman Employee Toru“) in Japan.

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Mikie, Arcade

Konami‘s classic 1984 arcade game, Mikie, is a strange one. You play a schoolkid who must collect hearts across a series of five different stages and to ultimately deliver them to his girlfriend, Mandy, who is waiting for him outside school.

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The Sentinel, Amstrad CPC

Geoff Crammond‘s classic The Sentinel was first released for the Amstrad CPC by Firebird in 1987, and it is one of the best 8-bit versions of this weird and wonderful game.

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Fantasy Zone II: The Tears of Opa-Opa, Sega Master System

Fantasy Zone II: The Tears of Opa-Opa is the sequel to the classic 1986 Sega arcade game, Fantasy Zone. Rather unusually, it came out first on the Master System, before later being released as an arcade game. Usually the opposite occurs, but in this case the Master System version was released in 1987 and the arcade version came out in 1988.

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The Irritating Maze, Neo Geo

Developed by Saurus and first distributed into arcades on the Neo Geo MVS system by SNK in 1997, The Irritating Maze might seem like an innocently humorous title for a video game, but it is in fact one of the mostly aptly-named video games of all-time…

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