The Apple II version of John Van Ryzin‘s classic H.E.R.O. of course lacks the colour of other ports, but it still plays well enough. The game was converted by Charlie Heath (of Microsmiths) and published by Activision in 1984.
Tag Archives: conversion
H.E.R.O., MSX
The MSX version of John Van Ryzin‘s H.E.R.O. was ported by The Softworks and published by Activision in 1984.
H.E.R.O., Atari 8-bit
John Van Ryzin‘s classic cave rescue game, H.E.R.O., was ported to Atari 8-bit computers by The Softworks and first published by Activision in 1984.
Rainbow Islands, NES/Famicom
The NES version of Rainbow Islands was developed and published by Taito (it was published by Ocean Software in Europe) in 1992. It is a decent enough port of the classic arcade game but does have some deficiencies compared to the original.
Impossamole, PC Engine
The 1991 PC Engine/TurboGrafx-16 version of Gremlin Graphics‘ classic Monty Mole game is a rare treat: it’s a British-developed PC Engine game, and an alright one at that. And, believe it or not, but the PC Engine version of the game is the one that’s currently available on Steam and GOG.com.
Combat School, ZX Spectrum
The ZX Spectrum conversion of Konami‘s arcade game, Combat School, was developed and published by Ocean Software in 1987.
Rod Land, Amiga
The Amiga conversion of Rod Land is an enhanced port of the Jaleco arcade game from 1990. It features extra levels, extra animation, hidden features and bonuses, and glitch fixes. The conversion was done by Random Access and was published by Storm (a sub-label of The Sales Curve) in 1991.
Ghosts ‘N Goblins, PC
The 1987 PC MS-DOS version of Ghosts ‘N Goblins, I’m sorry to say, is a bit of a travesty. It looks terrible, and also plays like a lame duck. In fact, unless you can get the game set up properly in DOSBox (which took me some time to do), then it’s pretty much unplayable*.
Ghosts ‘N Goblins, Amstrad CPC
The Amstrad CPC version of Ghosts ‘N Goblins was developed and published by Elite Systems in 1986, and it looks pretty rough, and seems to be missing a good chunk of the original game.
Rainbow Islands, Commodore 64
The Commodore 64 port of Taito‘s classic Rainbow Islands was developed by Graftgold and first released by Ocean Software in 1990, and – gosh-darn it – it is a fantastic port of the arcade game!