Category Archives: Systems

Video gaming systems.

Al-Qadim: The Genie’s Curse, PC

I remember playing and reviewing this PC MS-DOS game when it first came out in 1994.

Al-Qadim: The Genie’s Curse is a more ‘action-oriented’ TSR role-playing game, compared to many of the other ‘Gold Box’ TSR RPGs of the time (and there were lots – courtesy of SSI and US Gold). ‘RPG Lite’ you could call it.

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3D Monster Maze, ZX81

3D Monster Maze was developed by Malcolm Evans for J.K. Greye Software in 1982.

This classic black and white maze game was one of the first ever video games to use a first-person viewpoint inside a 3D maze.

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Rendering Ranger: R2, Super Nintendo

Rendering Ranger: R2 is a rare run-and-gun game from the end of the life of the Super Nintendo. It was published by Virgin Interactive in Japan only in 1995. Which is strange for a German game…

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International Basketball, Commodore 64

As good as International Soccer is (well, isn’t), International Basketball is on a whole ‘nother level when it comes to playability…

Again written by Andrew Spencer for Commodore, International Basketball looks very similar to its predecessor but is leagues better, in terms of gameplay.

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International Soccer, Commodore 64

Andrew Spencer‘s International Soccer is a very early football game for the Commodore 64. And by “very early” I mean: 1983.

It stood out from other football games on the market at the time because it had a modicum of playability. You could at least take possession of the ball and have shots on target. You could at least kick the ball in the right direction…

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