The Amstrad CPC received a conversion of Ultimate Play the Game‘s Filmation II game Gunfright in 1986 and it unfortunately suffers from the same problems that the previous Amstrad Filmation II conversion (Nightshade) did, namely: colour issues and slowdown problems.
Category Archives: Ashby Computers and Graphics
Nightshade, MSX
The MSX conversion of Nightshade was first published by Ultimate Play the Game in 1985. It is identical to the original Spectrum version, barring a few small differences.
Nightshade, Amstrad CPC
The Amstrad CPC conversion of Ultimate‘s Nightshade was first released in 1985. While it does benefit from some extra colours in the sprites and backgrounds, it does lack colour overall. Unlike the Spectrum original the buildings are not colour-coded, and the player character (a unnamed knight) doesn’t change colour depending on his infection level, which is slightly disappointing. The Amstrad version does look a bit weird, in terms of its use of colour. Filmation games usually look better on the Amstrad, but not in this case; it looks a bit jaundiced with its dominant yellow and orange colour scheme.
Nightshade, BBC Micro
The BBC version of Ultimate‘s classic Nightshade is very good. It runs pretty quickly (most of the time) and the controls are responsive, which is all you can hope for in the game like this.
Alien 8, BBC Micro
Alien 8 is a classic isometric platform puzzle game that was released by Ultimate Play the Game on four formats – ZX Spectrum (the original), BBC Micro, Amstrad CPC, and MSX.
The BBC Micro conversion of Alien 8 has responsive controls and runs slightly faster than the original Spectrum version. It still suffers from slowdown when there are a number of moving objects on screen at once.
Cookie, BBC Micro
***CANNED GAME***
This BBC Micro conversion of Ultimate Play the Game‘s classic 1983 Spectrum game, Cookie, was programmed by Paul Proctor but was never officially released. Which is shame because it’s not bad.
It was, however, leaked onto the internet some decades later and we can still enjoy playing it now. Which is a damn sight better than the game having been lost forever…
Outlaws, Commodore 64
Outlaws was released by Ultimate Play the Game in 1985 for the Commodore 64. It is a side-scrolling action game with a Wild West theme, with a main character riding a horse, trying to shoot outlaws and protect a local town over a variety of different stages.
Imhotep, Commodore 64
Written by Manuel Caballero, Imhotep is a 1985 Commodore 64 release from Ultimate Play the Game. It’s an ancient Egyptian-themed, auto-scrolling shoot ’em up where you ride on the back of a bird, over pyramids and palm trees, shooting stuff and avoiding enemy bullets.
If you manage to get further into the game you’ll also encounter underground platforming levels; walking levels where you either have to jump over pits or throw rolling barrels into other barrels that are rolling towards you. There’s also a river section on a coracle.
Dingo, Arcade
Dingo is a 1983 arcade game created by Ashby Computers and Graphics Ltd. (A.C.G.) and manufactured by Jaleco.
For those who don’t know: A.C.G. is the name of the company who would later develop and publish a series of classic games under the Ultimate Play the Game banner, including Jet Pac, Atic Atac, Sabre Wulf and Knight Lore (among others). Dingo is one of their first ever video games.
Grasspin, Arcade
Grasspin is a 1983 arcade game created by British developer Ashby Computers and Graphics Ltd. A.C.G., as they were known, were the team behind the famous Ultimate Play the Game brand and this is one of the games they made before launching Ultimate.