The Game Boy Advance version of id Software‘s Wolfenstein 3D was programmed by Mike Danylchuk for Stalker Entertainment, and published by BAM! Entertainment in 2002. And it is a very good port of the classic first-person shooter.
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Dark Arena, Game Boy Advance
Developed by Graphic State and published by Majesco/THQ in 2002, Dark Arena is a first-person shooter set in a futuristic environment where you are the only survivor of a team sent in to neutralise a bunch of Genetically-Engineered Organisms (GEOs) inside a top secret training facility.
Back Track, Game Boy Advance
When I first played Back Track, my instincts screamed at me that this was a terrible game. The graphics are messy; the enemies look awful; the explosions have a really bad horizontal raster-style visual effect; health packs are called “Band-Aids“; the weapons are unimpressive; the draw distance is masked with a solid black shadow, which is disconcerting; the environments appear flat, empty and uninteresting, and the premise of the game – to rescue kidnapped humans from inside tubes – doesn’t seem very exciting. BUT… I persisted with it and found Back Track to actually be quite absorbing and challenging, when I eventually got into it.
Serious Sam Advance, Game Boy Advance
Serious Sam Advance is a handheld version of Croteam‘s infamous first-person shooter, Serious Sam: The First Encounter. It was developed by Climax Entertainment and published by Global Star (a subsidiary of Take-Two Interactive) in 2004.
James Bond 007: Nightfire, Game Boy Advance
James Bond 007: Nightfire on the Game Boy Advance was developed by JV Games and published by Electronic Arts in 2003 (in North America), and 2004 (in Europe). It is a single-player only first-person shooter, in which you play as the fictional British spy, James Bond.
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Duke Nukem Advance, Game Boy Advance
Released exclusively for the Game Boy Advance in 2002, Duke Nukem Advance was developed by Torus Games and published by Take-Two Interactive, and is a first-person shooter in the infamous Duke Nukem series, with its own unique story, and using graphics and characters borrowed from Duke Nukem 3D.
Chase HQ, Sega Master System
The Sega Master System version of Taito‘s classic Chase HQ was first released in 1991, and it is a relatively poor approximation of the ground-breaking arcade game.
Knights of the Round, Arcade
Knights of the Round is a three-player hack-and-slash arcade game, developed and distributed by Capcom in 1991. The fact that the developers – for whatever reason – neglected to include the word “Table” at the end of the title of their game hints at some hilariously bad translation, and plenty of terrible spelling mistakes, which is exactly what you get in this game…
Street Fighter II, Super Game Boy
When the 1995 Game Boy Street Fighter II cartridge is plugged into a Super Game Boy, a number of enhancements are featured.
Street Fighter II, Game Boy
Developed by a company called “Sun L” (who are uncredited in the game itself), and published by Capcom in Japan, and Nintendo in the West, Street Fighter II on the Game Boy is a cut-down, monochrome version of the famous Street Fighter II arcade game. It was initially released in 1995.