Tag Archives: Brad Fuller

Rampart, Arcade

Atari Games1990 arcade game Rampart is a strange but compelling single-screen castle-building action game, with artillery-based shooting sections.

Continue reading Rampart, Arcade

Gauntlet II, Arcade

Gauntlet II is the 1986 sequel to the classic four-player arcade game, Gauntlet. It was made by pretty much the same Atari Games team that made the first game, so retains a lot of its qualities. Which is great, because the first Gauntlet was brilliant and fans wanted more of the same – only with enhancements. Which is exactly what they got.

Continue reading Gauntlet II, Arcade

Vindicators, Arcade

Vindicators is a one or two-player futuristic tank combat game released into arcades by Atari Games in 1988.

The simultaneous two-player co-op mode is arguably the most fun you can have with Vindicators, although the single-player game is also challenging.

Continue reading Vindicators, Arcade

Super Sprint, Arcade

Released into arcades in 1986, Atari‘s Super Sprint was remarkable because the cabinet had three steering wheels, thus could accommodate up to three people playing simultaneously.

Continue reading Super Sprint, Arcade

Klax, Arcade

It says “copyright 1989” on the title screen, but Klax actually made it into arcades in June 1990Klax is a real-time puzzle game – for one or two players – with falling tiles that you must catch, then drop, into a small trough at the bottom of the screen.

Continue reading Klax, Arcade

720 Degrees, Arcade

A colourful, isometric arcade game from 1986720 Degrees (aka 720°) is a skateboarding action game where you control a kid on a board, trying to complete tricks and courses in his local neighbourhood, before moving on to compete in a proper skate park.

Continue reading 720 Degrees, Arcade

Toobin’, Arcade

Some old arcade games are instantly recognisable. Toobin’ – by Atari Games – is one of them.

It’s the only video game I can think of that utilises ‘kids floating down a river on a rubber tube’ style gameplay mechanics.

Continue reading Toobin’, Arcade

Marble Madness, Arcade

Atari’s 1984 arcade hit was a very early proponent of isometric (meaning: “equal measure“) graphics, with a viewpoint that takes an overhead, three-quarter perspective of the gameplay area, and as a result was a huge influence on many games that followed it.

Continue reading Marble Madness, Arcade