Tag Archives: Turn-Based

Ultima IV: Quest of the Avatar, Commodore 64

The fourth game in the Ultima series first came out on the Commodore 64 in 1985 and the game was converted by Chuck Bueche, who also did a great job of porting the third Ultima to the C64. So it plays similarly to its predecessor. Ultima IV was also re-made by The Genesis Project in 2015, with superb new graphics, a trainer, bugfixes, a savegame editor, fast-loading d81 and CRT (cartridge) versions, and various other enhancements. If you’re playing the C64 version for the first time then that’s the version I’d recommend – unless you deliberately want to play the original version. I’m showing the 2015 remake here first, then at the end of the set I’ve shown screenshots of the original 1985 version, for comparison. It’s easy to tell them apart.

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Ultima: Exodus, NES/Famicom

There is an NES/Famicom version of Ultima III: Exodus – called just “Ultima: Exodus” – that was developed by Newtopia Planning and first published by Pony Canyon in 1988. It has some major differences to the original, but essentially it’s the same game. The graphics are cuter but do suffer from some hideous tearing when a number of sprites are on the same horizontal line, which is a common technical fault on the NES.

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Ultima III: Exodus, Atari ST

The 1986 Atari ST version of Ultima III: Exodus is pretty much identical to the Amiga version. In fact: it was ported by the same guy who made the Amiga version – “Banjo” Bob Hardy – so shares the same codebase. Since they’re almost identical I’d assume that the ST version was the primary target and the Amiga version was the port (since doing it the other way around would probably lead to features being dropped from the ST version as the machine had fewer custom chips). Ultima III was published by Origin Systems and is arguably the joint best version of the game available.

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Ultima III: Exodus, Amiga

The Amiga version of Ultima III: Exodus was written by Bob Hardy and first published by Origin Systems in 1986. It’s actually a really good version of the game – maybe even the best – as it uses both mouse and keyboard controls to make playing the game faster and easier.

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Ultima III: Exodus, PC

The original MS-DOS version of Ultima III: Exodus was first published by Origin Systems in 1985 and features four-colour CGA graphics. Thankfully – like there is for Ultima IIan enhancement patch exists, by The Exodus Project, that is well worth setting up if you want better graphics, music, new features and bug-fixes. That’s the version I’m showing here, plus I’ve also shown a few screenshots of the original CGA version at the end of this set, just for comparison.

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Ultima III: Exodus, Commodore 64

The Commodore 64 version of Ultima III: Exodus was first published by Origin Systems in 1983 and came on three floppy disks. There is a fan-made ‘Gold’ version of the game available, that has compressed these down to a single floppy disk file, which saves a lot of disk-swapping, and that’s the version that’s probably worth finding, if you want to play this game on the C64.

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Ultima III: Exodus, Atari 8-Bit

The Atari 8-bit version of Richard Garriott‘s Ultima III: Exodus was first published by Origin Systems in 1983. It again uses graphical artifacting (which the first two Ultima games did on the Atari), which results in it looking very similar to the Apple II original.

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Ultima III: Exodus, Apple II

Ultima III: Exodus is the third game in the Ultima series and the final instalment in the “Age of Darkness” trilogy. It was the first Ultima game that was published by Origin Systems and first came out for the Apple II in 1983. Ultima III was also the first game in the Ultima series where you controlled a party of characters, rather than a single hero, and the first Ultima game to use a line of sight/fog-of-war mechanic, meaning that anything that wasn’t directly within viewing distance was hidden from the player.

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Shining Force: Resurrection of the Dark Dragon, Game Boy Advance

Shining Force: Resurrection of the Dark Dragon is a 2004 handheld remake of the Megadrive/Genesis game Shining Force: The Legacy of Great Intention. It features an expanded plot, three new playable characters, three new battles and various other tweaks to the gameplay.

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M.U.L.E., Atari 8-Bit

M.U.L.E. (meaning: Multiple-Use Labour Elements) is a classic business-based strategy game that mixes turn-based and real-time gameplay, and supply-and-demand economics, with multiplayer competition for up to four players. It was designed by the late Danielle Bunten Berry of Ozark Softscape and first published for Atari 8-bit computers by Electronic Arts in North America in 1983. Later, Ariolasoft published the game in Europe, and Bullet Proof Software published the game in Japan. M.U.L.E. was also converted to a number of other systems and has become something of a cult hit since its original release.

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