Created by Rebellion Developments and published exclusively for the Atari Jaguar in 1994, Alien vs Predator is a first-person action game where you can play as either a marine, the predator, or an alien, and must fight your way through various levels on a marine training base that has been overrun by aliens. As well as the alien problem, a predator has also arrived to hunt xenomorphs, which means a three-way fight among adversaries.
Tag Archives: shoot em up
Aliens, Arcade
This 1990 arcade game from Konami plays fast and loose with the storyline, locations and situations from James Cameron‘s famous film, Aliens, but is still reasonably enjoyable to play.
Voidrunner, Commodore 64
Voidrunner is second sequel to Gridrunner, the famous Llamasoft grid-based shooter that author Jeff Minter was evolving throughout the 1980s. The C64 version was first published by Mastertronic in 1987, following on from the C16/Plus 4 original.
Return of the Mutant Camels, Commodore 64
Return of the Mutant Camels is the third game in the Llamasoft ‘Camels‘ series, after Attack of the Mutant Camels and Revenge of the Mutant Camels, and it is arguably the best of the bunch. It was first published by Mastertronic in 1987 as a budget game.
Batalyx, Commodore 64
Written by Jeff Minter at Llamasoft and first published by Ariolasoft in 1985, Batalyx is a compendium of six minigames that can be played in any order. Completing them all must be done within a set time limit in order to beat the game.
Sheep in Space, Commodore 64
Sheep in Space is a weird horizontal shoot ’em up, written by Jeff Minter and published by Llamasoft in 1984, and featuring a flying sheep who must complete horizontally-scrolling levels by shooting all the available enemies. Sheep in Space has its roots in Defender and Jeff‘s previous game, Ancipital.
Revenge of the Mutant Camels, Commodore 64
Revenge of the Mutant Camels is the 1984 sequel to Attack of the Mutant Camels and this time you play as a camel who must fight his way through 42 different attack waves. You can choose sequential or random attack waves, but the aim is the same: you must survive through all 42 waves to beat the game.
Metagalactic Llamas: Battle at the Edge of Time, ZX Spectrum
Ported by Chris Clark of Salamander Software and first published in 1984, Metagalactic Llamas: Battle at the Edge of Time is a straightforward conversion of the VIC-20 original, but with a couple of tweaks here and there.
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Metagalactic Llamas: Battle at the Edge of Time, Commodore 64
The 1984 Commodore 64 version of Metagalactic Llamas: Battle at the Edge of Time was converted by Aaron Liddiment for Llamasoft and is pretty much the same as the classic VIC-20 original, except with better graphics and arguably better sound.
Continue reading Metagalactic Llamas: Battle at the Edge of Time, Commodore 64
Hellgate, Commodore 64
I would say that Hellgate is one of my least favourite Jeff Minter/Llamasoft games. While it is competently-programmed and nicely-presented, Hellgate is also a very difficult game to play effectively as a single-player.