Tag Archives: punching

Basketbrawl, Atari 7800

Basketbrawl was developed and published by Atari Corporation in 1990, for the Atari 7800. It’s a one or two-player tournament basketball game in which you can assault the other players (even your own teammates), in order to cause mayhem on the court and to try to gain the upper hand.

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Shadow of the Beast, Atari Lynx

The Atari Lynx port of Shadow of the Beast was developed by Digital Developments and first published by Psygnosis in 1992. And it is surprisingly good.

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Shadow of the Beast, PC Engine

The PC Engine CD version of Shadow of the Beast is – in my opinion – the best version of the game available. For two reasons: it has the most responsive controls of any version of Shadow of the Beast I’ve played (even compared to the Amiga original), and it’s also the best-looking and best-sounding version of the game too. It was developed by DMA Design and first published in 1992. In Japan it was released by Victor Interactive Software as “Mashou no Okite“, and in North America it was released for the TurboGrafx CD by Psygnosis/Turbo Technologies.

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Shadow of the Beast, Megadrive/Genesis

The Megadrive/Genesis conversion of Shadow of the Beast was developed by WJS Design* and published by Electronic Arts in North America and Europe in 1991 (Victor Interactive Software in Japan in 1992). It’s arguably one of the best versions of Shadow of the Beast out there.

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Shadow of the Beast, Sega Master System

Shadow of the Beast for the Sega Master System was developed by TecMagik and published by Psygnosis in 1992, and this port has some differences to the Amiga original – arguably to its detriment.

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Shadow of the Beast, Commodore 64

The Commodore 64 conversion of Shadow of the Beast was developed by DMA Design and published by Ocean Software in 1990. And it’s a reasonably good port of the scrolling fighting game, with decent graphics and atmospheric music.

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Shadow of the Beast, Super Nintendo

***CANNED GAME***

The Super Nintendo version of Shadow of the Beast was prefixed with the word “Super” to differentiate it from other ports, and… it was cancelled before release and never officially made it out. It was developed by IGS (Information Global Service) and an unfinished prototype of the game was leaked in 1993.

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Shatterhand, NES/Famicom

Shatterhand is a scrolling action game in which you play a young police officer – called Steve Hermann – who has lost his arms and has had them replaced with enhanced, cybernetic limbs, and is in pursuit of a group of military renegades called “Metal Command“.

Shatterhand was developed by Natsume and originally published for the Nintendo Famicom by Angel under the title of “Tokkyū Shirei Soruburein” in 1991. That version of the game is based on the Japanese TV series “Super Rescue Solbrain“. The US and European versions, published by Jaleco, removed the licensed elements, changed the backstory, and re-titled the game as “Shatterhand” for Western audiences. One level was also completely changed – from a carnival level in the Japanese version, to a submarine level in the American version. The gameplay in both versions is identical, though.

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Shadow of the Beast, ZX Spectrum

Shadow of the Beast is a scrolling fighting/action game originating on the Amiga. It was enough of a success for publisher Psygnosis to convert it to various home computers and consoles. The ZX Spectrum version was developed by Gremlin Graphics and published in 1990, and it is not a bad port overall.

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Golden Axe: The Duel, Arcade

Golden Axe: The Duel is the third arcade game in the Golden Axe series (after Golden Axe and The Revenge of Death Adder) and is a two-player versus fighting game based on characters from the popular side-scrolling hack and slash games. It was first released into arcades in February 1995.

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