Tag Archives: Colourful

Mega Man 8, PlayStation

By the time Mega Man reached the Sony PlayStation in 1996 he’d undergone another make-over. This one mostly aesthetic – Capcom going for a different look and feel to the SNES games, and – it has to be said – not looking nearly as good.

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Mega Man X3, Super Nintendo

The last of three Mega Man X games on the Super Nintendo, Mega Man X3 was published in 1995 by Capcom.

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Mega Man X2, Super Nintendo

Mega Man X2 was released for the Super Nintendo in December 1994, before Mega Man 7, which came in March the following year, and was proving to be the new standard-bearer for the series.

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Mega Man X, Super Nintendo

Definitely the best of the Super Nintendo Mega Man games. From it’s dramatic intro, and the semblance of a plot, to the beautiful graphics, Mega Man X is arguably the best game in the entire Mega Man franchise.

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Sparkster, Super Nintendo

Konami‘s Sparkster is a side-scrolling platform action game released for the Super Nintendo in 1994.

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Airball, Atari ST

Published by Microdeal in 1987, Airball is a weird and challenging isometric puzzle game where you play a bubble exploring a trap-ridden castle, looking for gems (which convert to a low number of points), and also looking for ‘Inflation Stations’ because the bloody stupid ball has a slow leak and needs to be constantly topped-up with air…

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Soul Blazer, Super Nintendo

Released in Japan as Soul Blader, Soul Blazer is a 1992 Super Nintendo release from Enix and it takes the form of an overhead, Zelda-style adventure.

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Arkanoid: Revenge of Doh, Arcade

Arkanoid: Revenge of Doh (aka Arkanoid 2) is the sequel to Taito‘s hit game Arkanoid and was released into arcades in 1987.

It takes the ‘bat and ball’ genre (aka the ‘Breakout‘ genre) to previously unheard of levels of both playability and difficulty, and it also managed to influence a lot of other games in the process.

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Arkanoid, Arcade

Taito‘s Arkanoid was released into arcades in 1986 and did for bat and ball games (often referred to as Breakout clones) what Mario did for platform games. That is: revitalise them with new ideas and features.

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