The NES/Famicom version of Choplifter was reprogrammed and published by Jaleco in 1986, although it was only ever officially released in Japan.
Tag Archives: 8-bit
Choplifter, MSX
The MSX version of Choplifter was converted by Programmers-3, Inc. and initially published, as a ROM cartridge, by Sony in 1985.
Choplifter, Atari 5200
The Atari 5200 version of Choplifter – first published by Atari, Inc. in 1984 – is more or less identical to the Atari 8-bit version released for home computers. Which is a little disappointing, as you’d maybe hope that it’d be enhanced in some way.
Choplifter, Commodore 64
The Commodore 64 version of Choplifter was ported by Dane Bigham and first published by Brøderbund in 1983. While the game is definitely smoother and more playable than the earlier Apple II and Atari 8-bit versions, it’s still not without its problems.
Choplifter, VIC-20
The 1982 VIC-20 version of Dan Gorlin‘s Choplifter was coded by Tom Griner for Creative Software, and it has to be said that it is by far the worst version of Choplifter out there.
Choplifter, Atari 8-bit
The Atari 8-bit home computer version of Dan Gorlin‘s Choplifter was published by Brøderbund in 1982. It came out not long after the Apple II original.
Starglider, Apple II
The Apple II version of Argonaut Software‘s classic cockpit shooter, Starglider, was ported by Solid Image, the same developer who made the flawed C64 version. And – unsurprisingly – it retains all the flaws of the C64 version, and brings a few problems of its own to the party, just for good measure…
Starglider, Commodore 64
The Commodore 64 version of Starglider was ported by Solid Image and published by Rainbird in 1986. Unfortunately, the developers didn’t manage to convert Starglider‘s unique control method over to the C64 – instead they chose to use a fixed aiming reticule in the centre of the screen, and this results in a rather degraded gameplay experience.
Starglider, Amstrad CPC
The Amstrad CPC version of Argonaut Software‘s classic 3D shooter, Starglider, was developed by Realtime Games Software, who also coded the excellent ZX Spectrum version. It could be argued that it is even better than the Spectrum version, because it runs faster and also uses more colours in the polygons, although the game does have a smaller cockpit and play window than the Spectrum version.
Costa Capers, ZX Spectrum
Costa Capers is the sequel to the classic Spectrum platformer, Technician Ted. The game was published by Firebird Software in 1985 and features similar gameplay to the original, with the same distinctive Ted sprite.