Doomsday Castle is the 1983 sequel to The Pyramid.
It again features ‘Ziggy’ – the guy in the floating gun turret – and again features simple, single-screen shooting action.
Doomsday Castle is the 1983 sequel to The Pyramid.
It again features ‘Ziggy’ – the guy in the floating gun turret – and again features simple, single-screen shooting action.
Fantasy Software released two games in 1983 featuring a character called ‘Ziggy’, and this game – The Pyramid – was the first of them.
The Pyramid is a simple, single-screen shooter, with you playing as Ziggy – inside a floating gun pod – who must escape from a gigantic pyramid.
Once again the BBC Micro version goes for a chunkier screen mode than try to emulate the ZX Spectrum original with less colours.
The BBC Micro conversion of Ultimate‘s famous Atic Atac is a little on the chunky side graphically, but it plays pretty well.
Dandy is an overhead maze shooter for up to four players, created by John Palevich for the Atari Program Exchange in 1983. It is the precursor to Gauntlet, Dark Chambers, and a whole host of other games.
Montezuma’s Revenge is a classic platform game originally released for Atari 8-bit computers by Utopia Software in 1983, and later re-released by Parker Brothers in 1984.
The game was written by a then 16 year-old Robert Jaeger, who made two versions of the game for Atari home computers.
This 1983 scrolling platform game was quite influential when it was first released. A lot of people tried to copy it, but very few got anywhere near as good. This Atari 8-bit version is the original.
Steve Coleman‘s Rainbow Walker was first published by Synapse Software in 1983.
It is an unusual, pseudo 3D platform game with a curved track of grey tiles, each of which you (a small, blobby character called Cedrick) have to step on in order to turn into coloured tiles. The aim being: to turn the entire track into a rainbow, by standing on every tile.
Randy Glover‘s classic platform game, Jumpman, was originally developed for the Atari 8-bit family of home computers and first published by Epyx in 1983.
The original game features 30 different levels (ten each on Beginner, Intermediate and Advanced skill settings), with the aim being to run and jump your way through the maze of platforms, ropes, and ladders, and to defuse all the bombs by touching them.
An early attempt at a vertical shoot ’em up by Derek Brewster, Starclash was published by Micromega for the ZX Spectrum in 1983.