Amaurote is a strange, isometric action game, developed by Binary Design and published by Mastertronic in 1987. It first appeared on the ZX Spectrum and was later ported to other systems.
Category Archives: ZX Spectrum
Abu Simbel Profanation, ZX Spectrum
This 1985 release from Spanish company Dinamic Software is an obscure ZX Spectrum platform game about Egyptian tomb-raiding.
Travel With Trashman, ZX Spectrum
The sequel to the classic Trashman is another excellent ‘leftfield’ Spectrum game from Malcolm Evans and New Generation Software.
In Travel With Trashman you’re again controlling Trashman – a bin man – and one who is on holiday and also who is incapable of walking away from litter he finds on the ground.
Dan Dare III: The Escape, ZX Spectrum
One of Dave Perry‘s early commercial games, the third Dan Dan Spectrum game was developed by Probe Software, instead of Gang of Five (who did the first two Dan Dare games), and published by Virgin Games in 1990.
Dan Dare II: Mekon’s Revenge, ZX Spectrum
This 1988 sequel to Dan Dan: Pilot of the Future was again developed by Gang of Five and published by Virgin Games.
Dan Dare: Pilot of the Future, ZX Spectrum
Developed by Gang of Five in 1986, Dan Dare: Pilot of the Future is a simple run-and-gun platform shooter based on the famous character from Britain’s famous science fiction comic, Eagle.
Inside Outing, ZX Spectrum
The ZX Spectrum conversion of Michael St. Aubyn‘s Inside Outing was programmed by Pamela Roberts with graphics by Mike Smith.
Fairlight II, ZX Spectrum
Or, to give the game its full title: Fairlight II: A Trail of Darkness. First released in 1986 – one year after the original Fairlight – and again published by The Edge. It was definitely much more substantial than the first game.
Fairlight, ZX Spectrum
Bo Jangeborg‘s Fairlight is a legendary isometric adventure game, published by The Edge in 1985.
Pentagram, ZX Spectrum
By the time Pentagram came out in 1986, famous development and publishing house – Ultimate Play The Game – had been sold off to US Gold. How much of Pentagram was therefore down to Ultimate‘s designers, and how much was down to US Gold‘s programmers, is still a matter for debate. Most likely, Pentagram was a construct of US Gold, with Ultimate providing only the initial ideas, graphics and game engine (the famous Filmation Engine).