Category Archives: Incentive

Back Track, Dragon 32

Incentive Software‘s Back Track is a fun overhead maze game for the Dragon 32, first released in 1984.

It features a character called Eddie who has been captured by a mad professor who refuses to release him until he completes a sequence of five tests.

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Castle Master, PC

The PC DOS version of Castle Master was released in 1990. And, while the EGA 16-colour graphics are not quite a nice as those seen in the Amiga version, they are colourful enough, and move at a fast pace.

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Total Eclipse 2: The Sphinx Jinx, ZX Spectrum

Published by Incentive Software in 1991, Total Eclipse 2: The Sphinx Jinx is a direct follow-up to the 1988 Freescape classic, Total Eclipse.

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Total Eclipse, ZX Spectrum

The ZX Spectrum version of Total Eclipse was the first version of the game released.

Using the legendary Freescape Engine, Total Eclipse is an Egyptian-themed exploration/puzzle game set in a primitive 3D world. Primitive because it was one of the first ever games to allow games-players to explore a 3D world in this way, and it worked quite well, in spite of the low frame rate and slowdown.

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Castle Master II: The Crypt, Amiga

A direct follow-up to Castle Master, published by Incentive Software in 1990 and again using the Freescape Engine – one of the earliest 3D game engines.

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Castle Master, Amiga

The fourth Freescape game, Castle Master, was developed – not by Major Developments this time – but by Teque Software Development. It was published by Domark in 1990.

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Dark Side, Atari ST

Dark Side is the second Freescape game from Major Developments and was published by Incentive Software (Microprose in the US).

Freescape was one of the earliest (if not THE earliest) 3D game engine and was used to make a series of significant games in the mid Eighties.

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Driller, PC

American publisher Epyx released UK hit game Driller onto US PC markets under the title of Space Station Oblivion in 1988.

There was no need for a title change really. Driller says it all.

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Driller, Atari ST

Driller and Freescape started life on the ZX Spectrum in 1987 – performing miracles on Sir Clive’s humble little machine. Creating 3D worlds where previously there were none…

And, being more than just a graphics engine, Freescape (and Driller) lived on into the 16-bit realm, and beyond.

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