A 1992 homebrew conversion of the fourth Freescape game, Castle Master, coded by Tanacs Attila (aka “TGMS”), with additional graphics by P. István (aka “abcug”).
Tag Archives: 8-bit
Total Eclipse, Commodore 16/Plus4
A 1990 homebrew conversion of the classic Freescape game, Total Eclipse, by the Hungarian coder Soós Ferenc (aka “SF”). It requires 64K of RAM to run.
And Total Eclipse an excellent conversion – pretty much identical to its Commodore 64 parent (from which it was converted).
Dark Side, Commodore 16/Plus4
There are currently two different homebrew conversions of Dark Side available for the Commodore 16/Plus4 – one by Tarzan, and one by Csory. Both are shown here.
Driller, Commodore 16/Plus4
A 1990 homebrew conversion by Pygmy that requires 64K of RAM (which technically makes it a Plus 4 release). Driller is an impressive achievement on the 6502, even if it does run slowly.
Auf Wiedersehen Monty, Commodore 16/Plus4
Although Auf Wiedersehen Monty is seen as a weak link in the classic Monty Mole series by some people, I’ve always very much liked it.
I liked the ideas; I liked Monty‘s new jump animation; I liked the variety.
Zolyx, Commodore 16/Plus4
The original 1987 C16 release of Zolyx, published by Firebird Software, is a bare bones 16K conversion of the Commodore 64 classic. It is still a great game though.
Jetbrix, Commodore 16/Plus4
Formula 1 Simulator, Commodore 16/Plus4
Oh dear. Formula 1 Simulator unfortunately proves that not all of talented and prolific coder Shaun Southern‘s games were “good”… Because this game is quite awful.
It’s a bad rip-off of Atari‘s Pole Position, and not even a playable one at that.
Kikstart, Commodore 16/Plus4
Shaun Southern‘s Commodore 16 version of his hit bike game, Kikstart, is somewhat different to the original Commodore 64 version.
Commodore 16/Plus4 Special
The Commodore 16 is a somewhat underrated home computer that had a relatively short lifespan and was intended as a low-cost replacement for the Commodore VIC-20.
It had 16K of RAM (thus the name) and a 6502 compatible CPU that ran twice as fast as the CPU in its older and more expensive cousin, the Commodore 64. It had a video and sound chipset called “TED” that offered a colour palette of 121 colours, and more efficient use of video memory than the C64, but it had no hardware sprites (it did however have a built-in software sprite routine with fewer restrictions than on hardware sprites).