Total Eclipse, Commodore 16/Plus4

A 1990 homebrew conversion of the classic Freescape game, Total Eclipse, by the Hungarian coder Soós Ferenc (aka “SF”). It requires 64K of RAM to run.

And Total Eclipse an excellent conversion – pretty much identical to its Commodore 64 parent (from which it was converted).

Mysteries, puzzles, pyramids, exploration… and an ever-decreasing time limit to save the world from destruction. Total Eclipse is an atmospheric and absorbing Egyptian adventure with a primitive (and pioneering) 3D engine, called Freescape.

Like all Freescape games on 8-bit machines: it’s slow going, but the slowness is manageable by using the step and angle controls properly.

More: Total Eclipse on Wikipedia

One thought on “Total Eclipse, Commodore 16/Plus4”

Leave a comment

This site uses Akismet to reduce spam. Learn how your comment data is processed.