Fallout: London, PC [Part 7 – Rabbit and Pork]

Okay, here’s a “secret, hidden” bonus seventh instalment of my recent Fallout: London adventure. This one is all about the “Rabbit and Pork” DLC/add-on that was released on 30th September 2025, and grabs of my THIRD Fallout: London playthrough.

Rabbit and Pork” is Cockney rhyming slang for “talk“. It’s also the name of a recent DLC for the Fallout 4 total conversion – Fallout: London.

To be honest, I didn’t even know about this DLC until I had pretty much written and completed my main Fallout: London review. As I was tidying up the article, and fact-checking a few things, I noticed an announcement video for “Rabbit and Pork“. As I watched the video, and the soundtrack played a cover of Chas ‘n’ Dave‘s famous 1980s hit single, “Rabbit“, I knew that I had to play this DLC and squeeze it in at the end. Except that I didn’t anticipate how long I would play it for…

To make sure that I didn’t suffer from the same bug problems that I endured during my first two playthroughs, I decided to uninstall and erase all traces of Fallout 4 from my PC (after backing up my saves), then re-install everything afresh. Making damn sure to run Fallout 4, before I installed Fallout: London… 😉

Rabbit and Pork introduces a LOT of new things, but many are not immediately apparent – you have to search for them. There are some new shops; new weapons and explosives; new armour and outfits; new plants (and therefore new recipes); some new monsters; a new police force; new types of power generators; new kinds of turrets; new crafting stations (like the Rebreather Station); new NPCs and dialogue; new quests and minigames; a new animal companion; new random encounters, and thousands of bugfixes.

I’m glad to report that the stability of Fallout: London has DRASTICALLY improved with Rabbit and Pork, although some bugs do still remain (the infamous “console exit lock*” hit me within ten minutes of starting Rabbit and Pork). 😀

* = The “console exit lock” bug is a fairly common, and very annoying, bug in Fallout: London. When exiting terminals you become stuck and you cannot walk. Thankfully, the fix is easy if you’re playing on a PC. Enter the console (while stuck) and type “SetPlayerAIDriven 0” and hit Return. Exit the console and you should now be back to normal. Note that you can copy and paste text into the console, which is very handy.

Pretty much all of the crash bugs have been fixed, and engine performance has visibly improved. Those who were waiting for the devs to make it playable: now is the time to join in. Rabbit and Pork adds polish and depth to Fallout: London, and hints at more to come.

One exciting feature new to Rabbit and Pork is the ability to dual wield pistols – something that always seems to delight most FPS-lovers. Myself included. You have to do an awkward quest, but the reward makes the hassle worth it. Go see Charlie Hooper (just north of Winstons Toys) and agree to do his special second quest

Some locations have changed quite a bit in Rabbit and Pork, over previous releases. The London Eye, for example, at ground level, has a re-designed settlement, with a hotel called “Casson Square” having been added. There’s also a “Lost and Found” board at The London Eye. There you can even take on mini-quests to find lost items for money. Regents Park (or, at least, a portion of it) is now accessible, and the “Strange Creature” that you could see before, but couldn’t reach, is also now accessible (and it’s an impressive piece of 3D modelling and animation in my humble opinion). I can only hope that they are involved in a future DLC quest…

In terms of new monsters in Rabbit and Pork, there are: ants (various kinds, including soldiers); and tough new ticks called Lymers. Enemies also seem to have had their intelligence upgraded and now hunt you down with more fervour, and with greater detection skills. Some of the bosses you encounter seem to be more aggressive too. The Gardener Protectron at the centre of The Crystal Palace Maze, for example, comes at you with much more force than previously. And this is all on default difficulty. Other new features, like Cannon Turrets, are an added danger, and are a shock when you first encounter them. It’s a pity they don’t re-spawn, though.

Other important changes that I noticed in Rabbit and Pork, over previous releases: Settlements now seem to work properly, and assigning people to tasks no longer causes them to walk off and leave. The Barbican is now accessible and occupied. The layout of the Tunnel Cough area in Islington seems to be somewhat different to previously (it’s darker, sludgier, and downright more depressing than before).

There are new rocket launcher types, and a new heavy shotgun. Although the rocket launchers seem to be less effective than previously, and the heavy shotgun is next to useless. It simply doesn’t work or feel very good. So I hardly used it at all. The Combat Shotgun is far better. Maybe the devs should have another go at that weapon? Give it some bloody UMPH this time! 😉

Rabbit and Pork has new atmospheric effects, like layers of mist, swarms of flies, and god beams that are affected by enemies walking through them. The screen now rumbles when a big enemy is felled, and the devs have even changed “Ladybugs” into “Ladybirds“, which pleased me no end!

Okay, so I’ve rattled on enough about Fallout: London for now. I’m sure you get the message…

Oh, and I went up to level 132 this time, just for a giggle, and maxed all my stats out. I’m still getting perk points, but haven’t yet started the third act proper… 🙂

One final thing about Fallout: London, that I haven’t mentioned in much detail, is the epic climb to the top of The Gherkin! To retrieve the record “When I Get Low, I Get High“. The climb up is one of the most challenging and terrifying climbs I’ve ever experienced in a 3D environment, and all Fallout: London players should try to complete it, WITHOUT CHEATING, at least once in their lives. Don’t activate the console and fly up to it – do the actual challenge set in front of you and as designed by talented 3D-modellers! It’s fun, difficult, and does take some time. Which is why I’d advise you to start your climb at dawn, when the light is good, because if it gets dark when you’re only half way up, it’s going to make the remainder more difficult. And the climb does become more difficult as you near the top, with some very tricky jumps to perform. I did it properly once, but I don’t know if I’ll ever do it again. It would make for really challenging speedruns, though! 🙂

Nope. That’s it. No more. At least until the next Fallout: London DLC drops… 😉

More: Fallout: London on GOG.com
More: Fallout: London on Wikipedia
More: Official Fallout: London website

Read next:
Fallout: London, PC [Part 1 – No Swimming in the River Thames]
Fallout: London, PC [Part 2 – Avoiding the Bugs]
Fallout: London, PC [Part 3 – The Storyline]
Fallout: London, PC [Part 4 – Why It’s Great]
Fallout: London, PC [Part 5 – A Cultural Classic]
Fallout: London, PC [Part 6 – Tributes and References]

5 thoughts on “Fallout: London, PC [Part 7 – Rabbit and Pork]”

  1. Really enjoyed this readthrough, thanks for that. You’re right that one of the things that sets this apart is the sheer density of environments, it gives them so much character and interest rather than the open but large undefined wastelands of other open worlds. It’s really telling that despite the sheer volume of grabs posted, there was still enough variation throughout – testament to the mappers on doing such a fine job. I hadn’t realised just how much was packed into this!

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    1. It’s taken me months to write and grab, but it was worth it. It’s a great game and a stunning achievement. I think TeamFOLON has outdone Bethesda. Fallout: London is great and I’m hopeful it’ll continue to increase in stature after the next DLCs are released.

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      1. Yeah, there were a few points where I was reading and looking at the grabs and thinking to myself, blimey I wish Bethesda were this bold with the actual Fallout games given how far we are into the series now. Will be interesting to see how that Mexico one you mentioned shapes up, and if it opens the door to other devs fleshing out new settings.

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